Age | Commit message (Collapse) | Author |
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discard_level (#2249)
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and llunittype.h for now
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* More deterministic vsize calculation. Add control for choosing downscale method.
* Quick hack to make GLTF preview work again
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* #1836 Texture memory usage overhaul. Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps
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project/gltf_development
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"possible loss of precision" warnings
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brad/merge-maint-a-to-dev
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brad/merge-maint-a-to-dev
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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* #1392 WIP -- Functional texture upload, stubbed out .bin upload.
* #1392 GLTF Upload WIP -- Emulates successful upload
Successfully uploads texture
Emulates successful .gltf and .bin upload by injecting into local asset cache.
Emulates rez from inventory by setting sculpt ID of selected object
Currently fails in tinygltf parsing due to missing .bin
* Add missing notification
* Build fix
* #1392 Add boost::json .gltf reading support.
* #1392 boost::json GLTF writing prototype
* Create gltf/README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* #1392 Add ability to render directly from LL::GLTF::Material
* Fix for mac build
* Mac build fix
* #1392 AssetType and Inventory Type plumbing
* #1392 More sane error handling and scheduling of uploads.
* #1392 Actually attempt to upload glbin
* Mac build fix, upload nudge
* Mac build fix
* Fix glTF asset uploads to server
* Mac build fix (inline not static)
* More consistent inline
* Add glm, mac nudge.
* #1392 For consistency with spec, start using glm over glh:: and LLFoo
* Another attempt at placating Mac builds
* Another Mac nudge
* Mac build take 23
* #1392 Prune LLMatrix4a from GLTF namespace.
* #1392 Fix for orientation being off (glm::quat is wxyz, not xyzw)
* #1392 WIP -- Actually send the sculpt type and id, nudge readme and alpha rendering
* #1392 Working download!
* #1394 Add support for GLTFEnabled SimulatorFeature
* #1392 Review feedback
---------
Co-authored-by: Pepper Linden <3782201+rohvani@users.noreply.github.com>
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project/gltf_development
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#1271 Add support for mirrors that do not have avatars in them. It does this based on if the probe is set to dynamic or not.
#1370 More optimization work to reduce GPU utilization.
#1058 - Removed sim feature flag that was overriding mirrors enabled flags
secondlife/viewer-private#128 - Locally cache the mirror probe
#679 Add additional options to the build floater for mirror probes, including descriptions.
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Drtvwr 600 maint a
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gltf-dev-maint-a-merge
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* Fix for SL-20652 shadows on mac breaking alpha blended objects.
fix secondlife/jira-archive-internal#71030
* clean up surrounding indentation
* Skip unnecessary casting
* Clean up LLGLSLShader::sIndexedTextureChannels usage and improve fix for SL-20652
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LF, and trim trailing whitespaces as needed
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# Conflicts:
# autobuild.xml
# indra/llimage/llimage.cpp
# indra/llui/llsearcheditor.cpp
# indra/llui/llview.cpp
# indra/newview/llagent.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llfloatercamera.cpp
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llinventoryfunctions.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/llpanelgroupbulkban.cpp
# indra/newview/llsidepanelappearance.cpp
# indra/newview/llvovolume.cpp
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DRTVWR-600-maint-A
# Conflicts:
# indra/llcommon/llapp.cpp
# indra/llcommon/llapp.h
# indra/llimage/llimageworker.cpp
# indra/llui/llcontainerview.cpp
# indra/llui/llcontainerview.h
# indra/llui/llkeywords.cpp
# indra/llui/lltabcontainer.cpp
# indra/llui/lltextbase.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llfavoritesbar.cpp
# indra/newview/llfavoritesbar.h
# indra/newview/llfloaterimnearbychathandler.cpp
# indra/newview/llfloaterpreference.cpp
# indra/newview/llhudnametag.h
# indra/newview/llinventorypanel.cpp
# indra/newview/llinventorypanel.h
# indra/newview/llmeshrepository.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/llpaneleditwearable.cpp
# indra/newview/llpanelprofilepicks.cpp
# indra/newview/llpanelvoicedevicesettings.h
# indra/newview/llpreviewscript.cpp
# indra/newview/llpreviewscript.h
# indra/newview/llselectmgr.cpp
# indra/newview/lltranslate.cpp
# indra/newview/llviewerassetupload.cpp
# indra/newview/llviewermessage.cpp
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# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
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* #1126 GLTF Scene import initial prototype (working geometry import for some assets)
* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support
* #1126 move GLTF implementation to newview/gltf
* #1126 Refactor attribute loading to be less copy/pasta for each combination of types
* #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button.
* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast
* #1126 Working raycast on GLTF scenes.
* #1126 Remove some #pragma optimize offs
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# Conflicts:
# indra/newview/llappviewer.cpp
# indra/newview/llfloaterchangeitemthumbnail.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llselectmgr.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llviewerdisplay.cpp
# indra/newview/llvovolume.cpp
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# Conflicts:
# .github/workflows/build.yaml
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the hero probe manager. If we're already in the list, this will return false.
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update the "low priority" faces at half of the the probe update rate. Useful for less planar reflection geometry.
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Changed the return values for LLPrimitive::packTEMessage methods from FALSE to true - these seemed to be strange and wrong, especially considering the following statement in LLVOAvatarSelf:
bool success = packTEMessage(mesgsys);
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#682 Re-enable gaussian filtering, and reduce the mirror resolution back to 1024.
Also just generally clean up the code a bit.
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#740 Add support for FLAG_MIRROR in the viewer for mirror probes.
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Check texture type, if media is stopped, it won't be a MEDIA_TEXTURE
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selection for mirrors actually reflect what it does
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Now should match LLOctreeIntersect's check
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animations disappear when root goes off-screen
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Looks like control avatar was recreated after cleanup then object was
deleted
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stack to PBR, but only during texture animations
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GLTF materials, for more consistent behavior
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