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path: root/indra/newview/llvovolume.cpp
AgeCommit message (Collapse)Author
2011-08-08mergeDave Parks
2011-08-08mergeDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-28fix for SH-2023: Brightness Bump maps don't load when shadows are enabledXiaohong Bao
2011-07-26merge with latest mesh-devNyx (Neal Orman)
2011-07-25merging latest viewer-development to mesh merge candidate.Nyx (Neal Orman)
2011-07-20SH-2048 Fix for invisiprims infecting neighboring prims with their invisi-ness.Dave Parks
2011-07-19SH-2090 FIX - cherry pick from davep commitBrad Payne (Vir Linden)
2011-07-19SH-2090 Make meshes that fail to load render as prim proxy.Dave Parks
2011-07-09SH-2038 Potential fix for a myriad of performance problems concering VBO usage.Dave Parks
2011-07-06SH-1988 Fix for using diameter instead of radius for streaming cost.Dave Parks
2011-06-23SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes ↵Dave Parks
bad performance on cards with old drivers)
2011-06-08mergeDave Parks
2011-06-07SH-1595 Make rigged attachment selection more reliable (never selectable ↵Dave Parks
when not in edit mode, always accurately selectable while in edit mode).
2011-06-06SH-1589 Fix for some meshes showing up in non mesh enabled regions.Dave Parks
2011-06-02SH-1732 Add streaming cost calculation for mesh objects.Dave Parks
2011-06-01mergeDave Parks
2011-06-01SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.Dave Parks
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2011-05-30unused variableDave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵Dave Parks
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-25SH-1603 Replace every occurrence of "WTF" with something more appropriate.Dave Parks
2011-05-20SH-1564 FIX update performance cost of flexi prims.Nyx (Neal Orman)
Flexi prims are expensive - clocked in at 5x multiplier. Ouch!
2011-05-17merging up latest mesh-development to nyx-mesh-developmentNyx (Neal Orman)
2011-05-16mergeDave Parks
2011-05-05Work in progress on CHOP-609 / CHOP-624 build time improvements. Eliminated ↵brad kittenbrink
a bunch of unnecesary header dependencies.
2011-04-28SH-1443 Fix for fullbright alpha objects not appearing for some combinations ↵Dave Parks
of deferred rendering and non deferred automatic alpha mask toggling.
2011-04-08merging mesh-development into nyx's mesh developmentNyx (Neal Orman)
2011-04-04SH-477 Scene stats console work in progress.Dave Parks
2011-03-30SH-477 Better mesh streaming cost estimation.Dave Parks
2011-03-28Bug fix for pelvis offset not respecting full valueprep
2011-03-22initial effort to enable a debug display to show render complexity.Nyx (Neal Orman)
Using for internal demo, will get it code reviewed if it merges in.
2011-03-21mergeNyx (Neal Orman)
2011-03-16WIP:Manual pelvis offsetprep linden
2011-03-11SH-477 Put estimated streaming cost back in the debug display -- use ↵Dave Parks
newfangled equation.
2011-03-07SH-1064 Fix for crash in LLVertexBuffer::setupVertexBufferDave Parks
2011-03-04SH-998 Fix for improper LoD when an object is first rezzed.Dave Parks
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵Dave Parks
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx.
2011-03-01SH-1072 Fix for DoF focal point being incorrect.Dave Parks
2011-02-23SH-301 Cleanup -- accidentally removed a multiply by sDistanceFactorDave Parks
2011-02-23SH-301 Use avatar distance and radius when calculating LoD for rigged ↵Dave Parks
attachments.
2011-02-22first pass at clouding avatars that are too complexNyx (Neal Orman)
2011-02-22mergeNyx (Neal Orman)
2011-02-17mergeDave Parks
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵Dave Parks
data from gDEBugger. Reviewed by Nyx.
2011-02-17mergeNyx (Neal Orman)
2011-02-16Fix for problem with pelvis offsetprep