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path: root/indra/newview/llvovolume.cpp
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2010-05-01Fullbrigt skinned and fix for silly crash from not removing face references.Dave Parks
2010-05-01Rigged attachment integration WIP.Dave Parks
2010-04-26EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵Tofu Linden
deferred rendering)
2010-04-26EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵Tofu Linden
deferred rendering) (transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b)
2010-04-26EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵Tofu Linden
deferred rendering) (transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b)
2010-04-15merge from viewer-hotfixTofu Linden
2010-04-14Remove calls to llpushcallstacks from inner loops.Dave Parks
2010-04-06Rigged attachments (almost works).Dave Parks
2010-03-30HUGE merge from viewer-trunk. Many conflicts resolved.Tofu Linden
2010-03-29EXT-3075 : Remove swear words from comments across viewerLoren Shih
This bugs me in a minor way. Did a search-and-cleanup on various swear words.
2010-03-20mergeDave Parks
2010-03-19DEV-46613 Non-sculpty with sculpty parameters corrupts all similar geometriesSoft Linden
2010-03-09We can enable alpha masking for fullbright faces as long as we're not in ↵Tofu Linden
deferred mode. Deferred masked fullbrights are still broken (we fall back to blending instead of masking as a workaround), but they always have been. :/
2010-03-09Disable alpha-masking for glowing surfaces. It seems beyond my ability to ↵Tofu Linden
get right. Refactor some replicated and/or strangely-expressed logic.
2010-03-08fixes VWR-4214 Glow effect passes through alpha textures where alpha is ↵Tofu Linden
actually "solid" and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :)
2010-03-06Better bounding boxes for meshes.Dave Parks
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-03-01Merge with viewer-2-0Dave Parks
2010-02-26VWR-17462 Fix for some updates not getting applied properly.Dave Parks
2010-02-24Fix for attempting to load mesh as texture.Dave Parks
Fix for failing to retry when mesh uploads fail. Fix for race condition deadlocking mesh fetching thread.
2010-02-19MergeDave Parks
2010-02-19fix for EXT-5528: Viewer hangs indefinitely after teleporting into this region.Xiaohong Bao
for EXT-5550: Viewer locks up consistently on the same sim.
2010-02-17mergeDave Parks
2010-02-17Switched program database on windows to edit and continue for non-release ↵Dave Parks
builds. Adding a debug watch to LLCurlRequest to avoid invalidating iterator on processing posts. Mesh bulk uploading rewrite work in progress. 404 icons for mesh assets.
2010-02-13viewer2 trunk merge.Tofu Linden
2010-02-13CID-208Tofu Linden
Checker: REVERSE_INULL Function: LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup *) File: /indra/newview/llvovolume.cpp
2010-02-13resolve.Tofu Linden
2010-02-13Backed out changeset d89b00b44ab6Tofu Linden
2010-02-13merge from viewer2. this fucks up davep's optimizations, so I'll backout ↵Tofu Linden
their backout next to restore them. I hope. Sheesh.
2010-02-12mergePalmer Truelson
2010-02-12Backed out davep's optimization pass. changeset 3c3685de430aPalmer Truelson
2010-02-12mergePalmer
2010-02-12viewer2 merge.Tofu Linden
2010-02-11fix for EXT-5353: prim visibility issues.Xiaohong Bao
2010-02-09mergedavep@billy.gateway.2wire.net
2010-03-09We can enable alpha masking for fullbright faces as long as we're not in ↵Tofu Linden
deferred mode. Deferred masked fullbrights are still broken (we fall back to blending instead of masking as a workaround), but they always have been. :/
2010-03-09Disable alpha-masking for glowing surfaces. It seems beyond my ability to ↵Tofu Linden
get right. Refactor some replicated and/or strangely-expressed logic.
2010-03-08fixes VWR-4214 Glow effect passes through alpha textures where alpha is ↵Tofu Linden
actually "solid" and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :)
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-03-09We can enable alpha masking for fullbright faces as long as we're not in ↵Tofu Linden
deferred mode. Deferred masked fullbrights are still broken (we fall back to blending instead of masking as a workaround), but they always have been. :/
2010-03-09Disable alpha-masking for glowing surfaces. It seems beyond my ability to ↵Tofu Linden
get right. Refactor some replicated and/or strangely-expressed logic.
2010-03-08fixes VWR-4214 Glow effect passes through alpha textures where alpha is ↵Tofu Linden
actually "solid" and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :)
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-02-06Draw prims using triangle strips instead of triangle lists.Dave Parks
2010-02-23mergePalmer Truelson
2010-02-23Turning on Davep optimizations again. Backed out changeset d89b00b44ab6Palmer Truelson
2010-02-06Draw prims using triangle strips instead of triangle lists.Dave Parks
2010-02-05EXT-4209 Fix for sculptie prims not updating geometry when texture is loaded.Dave Parks
2010-02-03Optimization pass.Dave Parks
-- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera
2010-02-02Probably the real fix for isLightSpotlight() - PARAMS_LIGHT_IMAGE isn't ↵Tofu Linden
guaranteed, duh.