Age | Commit message (Collapse) | Author |
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works for both
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glow
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issues, alpha-blend objects still missing haze underwater
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rendering
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demoting spotlights by removing their tex
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bumpmap setting of 18 aka BUMPY_TEXTURE
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https://bitbucket.org/lindenlab/viewer-development-materials
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parameters
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correctly and fix issues with transition from no-bumps to normal maps
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https://bitbucket.org/lindenlab/viewer-development-materials
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material to using legacy bumps causing incorrect rendering
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object when 100% transparent.
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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https://bitbucket.org/lindenlab/viewer-development-materials
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testing based overhaul WIP
Reviewed by Graham
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which has deleterious effects on materials rendering
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channels and make the materials CB use a UUID instead of this pointer for safety
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state in build tool, and protect against callback crashes when switching regions
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CompareBatchBreakerModified and add shortcut for materials info dump
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https://bitbucket.org/lindenlab/viewer-development-materials
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descrepencies.
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in play
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non-deferred
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and off
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back to having prev texture
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brundlefly solution with old reg and new callback
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stomped during 'reloading'.
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consistent and increased max range on repeats per meter
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applied materials
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https://bitbucket.org/lindenlab/viewer-development-materials
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