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path: root/indra/newview/llvovolume.cpp
AgeCommit message (Collapse)Author
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-24merge to viewer-developmentoOz Linden
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-07-23Fix for path-826. Safeguarding against a mull weight being usedprep
2012-07-18merge back fixes from 3.3.4-beta5Oz Linden
2012-07-17MAINT-1223 More aggressive rebuilding of render batches when alpha color ↵Dave Parks
values change.
2012-07-17pull back fixes for 3.3.4-beta4Oz Linden
2012-07-16MAINT-1223 Fix for alpha updates not triggering LoD updates.Dave Parks
2012-06-20MAINT-794 Move flexi idleUpdate and texture animation to their own update ↵Dave Parks
queues.
2012-06-19MAINT-794 Factor out a lot of CPU overhead around updating objects.Dave Parks
2012-06-14MAINT-646 Cleanup some warnings from previous changes.Dave Parks
2012-06-08MAINT-646 Knock out some extraneous performance timersDave Parks
2012-06-05MAINT-646 Factor std::set out of lloctreeDave Parks
2012-05-31MAINT-639 Fix for random rainbow effects on some prims.Dave Parks
2012-05-29MAINT-775 Fix for regression where rigged attachments get distorted on ↵Dave Parks
region crossing or teleport.
2012-05-22MAINT-616 Minor raycasting optimization.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-15MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers ↵Dave Parks
that are likely to be requested, but never reuse a previously used buffer.
2012-05-07MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null ↵simon@Simon-PC.lindenlab.com
pointer checks are good. Reviewed by Kelly
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵Dave Parks
against sculpt based crashers.
2012-05-01MAINT-775, MAINT-1022 Regression cleanup.Dave Parks
2012-04-20MAINT-775 More edge case cleanup -- spinning child prims still break on ↵Dave Parks
deselect until the next LoD update
2012-04-19MAINT-775 Cleanup of some weird corner cases on animated child prims.Dave Parks
2012-04-19MAINT-775 Don't thrash vertex buffers on animated prims (flexis, spinners, etc).Dave Parks
2012-04-18MAINT-775 More aggressive removal of textures from video memory.Dave Parks
2012-04-17MAINT-775 WIP on crash when exploring Insilico -- don't hold onto off-screen ↵Dave Parks
vertex buffers for more than a few seconds.
2012-04-11MAINT-870 Fix for crash from out of control lawns.Dave Parks
2012-02-10MergeDave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-10SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.Dave Parks
2012-01-27SH-2646 Fix for shiny HUD objects not being fullbrightDave Parks
2012-01-20SH-2889 Add visual auto-muting controlsDave Parks
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2011-11-28SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X ↵Leslie Linden
since everything renders faster using VBO's except alpha for some mysterious reason.
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. ↵Dave Parks
Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
2011-11-15mergeDave Parks
2011-11-10SH-2644 Fix debug display that shows selection triangle count and streaming costDave Parks
2011-11-02mergeDave Parks
2011-10-19mergeDave Parks
2011-10-19SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settingsDave Parks
2011-10-05Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience-fuiRichard Nelson
2011-09-26mergeDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-21SH-2472 FIX - avoid accessing nonexistent texture entries in lineSegmentItersectBrad Payne (Vir Linden)
2011-09-14mergeBrad Payne (Vir Linden)
2011-09-07Merge from viewer-experienceLeslie Linden
2011-08-29fix for SH-2311: crash at LLVOVolume::lineSegmentIntersect line 3435Xiaohong Bao
and SH-2358: Crash in LLError::crashAndLoop: Invalid face index
2011-08-29mergBrad Payne (Vir Linden)
2011-08-26Automated merge with https://hg.secondlife.com/mesh-developmentNyx (Neal Orman)