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path: root/indra/newview/llvovolume.cpp
AgeCommit message (Collapse)Author
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵Dave Parks
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-25SH-1603 Replace every occurrence of "WTF" with something more appropriate.Dave Parks
2011-05-20SH-1564 FIX update performance cost of flexi prims.Nyx (Neal Orman)
Flexi prims are expensive - clocked in at 5x multiplier. Ouch!
2011-05-17merging up latest mesh-development to nyx-mesh-developmentNyx (Neal Orman)
2011-05-16mergeDave Parks
2011-05-05Work in progress on CHOP-609 / CHOP-624 build time improvements. Eliminated ↵brad kittenbrink
a bunch of unnecesary header dependencies.
2011-04-28SH-1443 Fix for fullbright alpha objects not appearing for some combinations ↵Dave Parks
of deferred rendering and non deferred automatic alpha mask toggling.
2011-04-08merging mesh-development into nyx's mesh developmentNyx (Neal Orman)
2011-04-04SH-477 Scene stats console work in progress.Dave Parks
2011-03-30SH-477 Better mesh streaming cost estimation.Dave Parks
2011-03-28Bug fix for pelvis offset not respecting full valueprep
2011-03-22initial effort to enable a debug display to show render complexity.Nyx (Neal Orman)
Using for internal demo, will get it code reviewed if it merges in.
2011-03-21mergeNyx (Neal Orman)
2011-03-16WIP:Manual pelvis offsetprep linden
2011-03-11SH-477 Put estimated streaming cost back in the debug display -- use ↵Dave Parks
newfangled equation.
2011-03-07SH-1064 Fix for crash in LLVertexBuffer::setupVertexBufferDave Parks
2011-03-04SH-998 Fix for improper LoD when an object is first rezzed.Dave Parks
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵Dave Parks
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx.
2011-03-01SH-1072 Fix for DoF focal point being incorrect.Dave Parks
2011-02-23SH-301 Cleanup -- accidentally removed a multiply by sDistanceFactorDave Parks
2011-02-23SH-301 Use avatar distance and radius when calculating LoD for rigged ↵Dave Parks
attachments.
2011-02-22first pass at clouding avatars that are too complexNyx (Neal Orman)
2011-02-22mergeNyx (Neal Orman)
2011-02-17mergeDave Parks
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵Dave Parks
data from gDEBugger. Reviewed by Nyx.
2011-02-17mergeNyx (Neal Orman)
2011-02-16Fix for problem with pelvis offsetprep
2011-02-16SH-997 FIX verify texture performance statsNyx (Neal Orman)
Got some better, reproducible numbers, which puts 32x32 textures at 538 points and 1024x1024 textures at 1024 points.
2011-02-11re-applying render cost changes for experimentationsNyx (Neal Orman)
2011-02-08MergeDave Parks
2011-02-08SH-523 Fix for non-finite values in silhouette rendering resulting in ↵Dave Parks
silhouette segments pointing at center of screen.
2011-02-07SH-930 FIX revert ARC algorithm for merge to viewer-developmentNyx (Neal Orman)
Reverting incomplete changes to ARC so that we don't change RC when we merge down.
2011-02-07SH-923 FIX particle render cost does not appear to be functioning properlyNyx (Neal Orman)
was checking the age of the particle system, not the individual particles. This appears to fix the problem. Deferring QA on the new algorithm until it is completed.
2011-02-03SH-861 FIX update render cost algorithm to use geometry triangle countsNyx (Neal Orman)
base cost is now geometry-based, for both meshes and prims Some of the previous weights have been recalibrated based on testing. Code reviewed by davep. Deferring QA for now until the other parts of the algorithm are updated, as re-generating the test takes time each time the algorithm changes.
2011-02-02Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-01fix for SH-891: crash at LLDrawable::getFace(int)Xiaohong Bao
2011-02-01Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-01SH-641 Cosmetic fix -- keep showing last rendered mesh LoD if requested LoD ↵Dave Parks
is unavailable.
2011-01-26SH-641 Fix for some objects not properly switching LoD under some situations.Dave Parks
Fix for redundant calls to stateSort(LLDrawable*...) Put back "Build Queue" info display.
2011-01-25SH-390 Fix for bad occlusion culling of some mesh objects.Dave Parks
2011-01-19SH-571 Fix for shadows disappearing for a frame whenever an object switches ↵Dave Parks
octree nodes. Regressed EXT-7155 so fix for regression included.
2011-01-19fix for SH-730: sculpted prim attachment shapes on impostored avatars load ↵Xiaohong Bao
very slowly
2011-01-18SH-571 work in progress.Dave Parks
2011-01-05Fix for SH-579prep
2010-12-30Code review fix from davep - use booling or operator and not binary oneRoxie Linden
Remove unnecessary state check. Initial dialog work for showing physics cost in upload dialog
2010-12-29SH-652 Viewer crash when right-clicking an avatar while in edit modeLoren Shih
Null pointer issue.
2010-12-15fix for SH-367: mesh viewer lock up: Problem removing object.cache - ↵Xiaohong Bao
errorcode: 13
2010-12-03Fix for SH-479prep linden
2010-11-19SH-356 FIX render cost doesn't factor in revolutionsNyx (Neal Orman)
Added a revolutions factor to render cost calculations. Adding revolutions will multiply your render cost based on how much geometry is added, from 1x up to 4x Code reviewed by Davep. Wiki documentation updated.