Age | Commit message (Collapse) | Author |
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with material data don't disappear in water.
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Written with and Reviewed By Graham
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Written with and Reviewed By Graham
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in play.
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host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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implemented at this point for opaque geometry.
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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Disabled inventory retries for now.
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alignment issue in llAppearance.
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Reviewed by Kelly
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