summaryrefslogtreecommitdiff
path: root/indra/newview/llvovolume.cpp
AgeCommit message (Collapse)Author
2011-03-21mergeNyx (Neal Orman)
2011-03-16WIP:Manual pelvis offsetprep linden
2011-03-11SH-477 Put estimated streaming cost back in the debug display -- use ↵Dave Parks
newfangled equation.
2011-03-07SH-1064 Fix for crash in LLVertexBuffer::setupVertexBufferDave Parks
2011-03-04SH-998 Fix for improper LoD when an object is first rezzed.Dave Parks
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵Dave Parks
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx.
2011-03-01SH-1072 Fix for DoF focal point being incorrect.Dave Parks
2011-02-23SH-301 Cleanup -- accidentally removed a multiply by sDistanceFactorDave Parks
2011-02-23SH-301 Use avatar distance and radius when calculating LoD for rigged ↵Dave Parks
attachments.
2011-02-22first pass at clouding avatars that are too complexNyx (Neal Orman)
2011-02-22mergeNyx (Neal Orman)
2011-02-17mergeDave Parks
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵Dave Parks
data from gDEBugger. Reviewed by Nyx.
2011-02-17mergeNyx (Neal Orman)
2011-02-16Fix for problem with pelvis offsetprep
2011-02-16SH-997 FIX verify texture performance statsNyx (Neal Orman)
Got some better, reproducible numbers, which puts 32x32 textures at 538 points and 1024x1024 textures at 1024 points.
2011-02-11re-applying render cost changes for experimentationsNyx (Neal Orman)
2011-02-08MergeDave Parks
2011-02-08SH-523 Fix for non-finite values in silhouette rendering resulting in ↵Dave Parks
silhouette segments pointing at center of screen.
2011-02-07SH-930 FIX revert ARC algorithm for merge to viewer-developmentNyx (Neal Orman)
Reverting incomplete changes to ARC so that we don't change RC when we merge down.
2011-02-07SH-923 FIX particle render cost does not appear to be functioning properlyNyx (Neal Orman)
was checking the age of the particle system, not the individual particles. This appears to fix the problem. Deferring QA on the new algorithm until it is completed.
2011-02-03SH-861 FIX update render cost algorithm to use geometry triangle countsNyx (Neal Orman)
base cost is now geometry-based, for both meshes and prims Some of the previous weights have been recalibrated based on testing. Code reviewed by davep. Deferring QA for now until the other parts of the algorithm are updated, as re-generating the test takes time each time the algorithm changes.
2011-02-02Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-01fix for SH-891: crash at LLDrawable::getFace(int)Xiaohong Bao
2011-02-01Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-01SH-641 Cosmetic fix -- keep showing last rendered mesh LoD if requested LoD ↵Dave Parks
is unavailable.
2011-01-26SH-641 Fix for some objects not properly switching LoD under some situations.Dave Parks
Fix for redundant calls to stateSort(LLDrawable*...) Put back "Build Queue" info display.
2011-01-25SH-390 Fix for bad occlusion culling of some mesh objects.Dave Parks
2011-01-19SH-571 Fix for shadows disappearing for a frame whenever an object switches ↵Dave Parks
octree nodes. Regressed EXT-7155 so fix for regression included.
2011-01-19fix for SH-730: sculpted prim attachment shapes on impostored avatars load ↵Xiaohong Bao
very slowly
2011-01-18SH-571 work in progress.Dave Parks
2011-01-05Fix for SH-579prep
2010-12-30Code review fix from davep - use booling or operator and not binary oneRoxie Linden
Remove unnecessary state check. Initial dialog work for showing physics cost in upload dialog
2010-12-29SH-652 Viewer crash when right-clicking an avatar while in edit modeLoren Shih
Null pointer issue.
2010-12-15fix for SH-367: mesh viewer lock up: Problem removing object.cache - ↵Xiaohong Bao
errorcode: 13
2010-12-03Fix for SH-479prep linden
2010-11-19SH-356 FIX render cost doesn't factor in revolutionsNyx (Neal Orman)
Added a revolutions factor to render cost calculations. Adding revolutions will multiply your render cost based on how much geometry is added, from 1x up to 4x Code reviewed by Davep. Wiki documentation updated.
2010-11-18SH-350 SH-351 SH-355 FIX Several fixes for ARCNyx (Neal Orman)
Fixed the texture resolution calculation against the rounding errors we had before. Fixed the bug where linking prims changed the combined cost Fixed the bug where twisting was not computed properly Code reviewed by davep.
2010-11-15Implemented support for getting at the child translational element if the ↵prep
SID fails to resolved.
2010-11-15Backed out changeset: 1c9c6cdcccdeprep
2010-11-15Implemented support for getting at the child translational element if the ↵prep
SID fails to resolved.
2010-11-10Bug fix for an avatar that would exhibit floating if pelvis was offsetprep
Bug fix for attach/detach so that it will recalculate certain avatar settings based upon bone positions.
2010-10-29SH-184 Don't render loading meshes as tetrahedrons.Dave Parks
2010-10-28- Pelvis offsets are now preservedprep
- Fix for CTS-261
2010-10-14SH-329 WIP merging in oz's fix for license issues in the mesh branchNyx (Neal Orman)
2010-10-14Make radius on viewer match radius on simulator for streaming cost estimation.Dave Parks
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-09-30Remove unused variable.Dave Parks
2010-09-29SH-224 Add new streaming cost algorithm debug displays to viewer.Dave Parks
Add the ability to clear LOD slots. Make triangle count UI more responsive to Generate LOD button. Add triangle count debug display for current selection. Reviewed by Nyx
2010-09-28SH-238 Add check boxes to upload skin weights (or not) and/or joint ↵Dave Parks
positions (or not). Remove llfloaterimportcollada Reviewed by Prep.