Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-05-01 | MAINT-775, MAINT-1022 Regression cleanup. | Dave Parks | |
2012-04-20 | MAINT-775 More edge case cleanup -- spinning child prims still break on ↵ | Dave Parks | |
deselect until the next LoD update | |||
2012-04-19 | MAINT-775 Cleanup of some weird corner cases on animated child prims. | Dave Parks | |
2012-04-19 | MAINT-775 Don't thrash vertex buffers on animated prims (flexis, spinners, etc). | Dave Parks | |
2012-04-18 | MAINT-775 More aggressive removal of textures from video memory. | Dave Parks | |
2012-04-17 | MAINT-775 WIP on crash when exploring Insilico -- don't hold onto off-screen ↵ | Dave Parks | |
vertex buffers for more than a few seconds. | |||
2012-04-11 | MAINT-870 Fix for crash from out of control lawns. | Dave Parks | |
2012-02-10 | Merge | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2012-02-10 | SH-2963 Fix for highlight transparent not highlighting 100% transparent objects. | Dave Parks | |
2012-02-10 | SH-2963 Fix for highlight transparent not highlighting 100% transparent objects. | Dave Parks | |
2012-01-27 | SH-2646 Fix for shiny HUD objects not being fullbright | Dave Parks | |
2012-01-20 | SH-2889 Add visual auto-muting controls | Dave Parks | |
2012-01-18 | SH-2794 Map buffer now performs as well as buffersubdata | Dave Parks | |
2011-11-28 | SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X ↵ | Leslie Linden | |
since everything renders faster using VBO's except alpha for some mysterious reason. | |||
2011-11-21 | SH-2708 Fix for broken shadows on alpha objects | Dave Parks | |
2011-11-18 | SH-2700 Fix for random black textures due to texture index out of bounds. ↵ | Dave Parks | |
Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future. | |||
2011-11-15 | merge | Dave Parks | |
2011-11-10 | SH-2644 Fix debug display that shows selection triangle count and streaming cost | Dave Parks | |
2011-11-02 | merge | Dave Parks | |
2011-10-19 | merge | Dave Parks | |
2011-10-19 | SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settings | Dave Parks | |
2011-10-05 | Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience-fui | Richard Nelson | |
2011-09-26 | merge | Dave Parks | |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵ | Dave Parks | |
some reason | |||
2011-09-21 | SH-2472 FIX - avoid accessing nonexistent texture entries in lineSegmentItersect | Brad Payne (Vir Linden) | |
2011-09-14 | merge | Brad Payne (Vir Linden) | |
2011-09-07 | Merge from viewer-experience | Leslie Linden | |
2011-08-29 | fix for SH-2311: crash at LLVOVolume::lineSegmentIntersect line 3435 | Xiaohong Bao | |
and SH-2358: Crash in LLError::crashAndLoop: Invalid face index | |||
2011-08-29 | merg | Brad Payne (Vir Linden) | |
2011-08-26 | Automated merge with https://hg.secondlife.com/mesh-development | Nyx (Neal Orman) | |
2011-08-26 | SH-862 FIX re-scaling render weight algorithm | Nyx (Neal Orman) | |
We were double-counting the factor of scale both through the streaming cost algorithm, as well as another multiplier in the render cost algorithm. This caused objects at small scales to have little cost difference regardless of amount of geometry, due to minimum costs. Eliminated extra scale factor, and instead scaled number of triangles up by a constant factor to keep the balance between geometry and texture costs sane. | |||
2011-08-22 | merge | Brad Payne (Vir Linden) | |
2011-08-19 | BUILDFIX fixing unix line endings on two files to pass policy checks. | Nyx (Neal Orman) | |
2011-08-19 | merge | Dave Parks | |
2011-08-19 | FIX SH-862 SH-1246 SH-1565 SH-1566 Update render cost algorithm | Nyx (Neal Orman) | |
render cost algorithm triangle count is now scaled to be more balanced vs texture/particle count. In addition added factors for light-emitting and media texture primitives. Algorithm should be near "final" at this point. | |||
2011-08-18 | merging in latest mesh-development | Nyx (Neal Orman) | |
2011-08-17 | fix for SH-1142: HUD objects do not display bumpmaps when Lighting and ↵ | Xiaohong Bao | |
Shadows are enabled. | |||
2011-08-17 | SH-2188 Fix for generally bad vertex buffer updates for rigged attachments ↵ | Dave Parks | |
and fix for viewer always thinking meshes initially have 8 texture entries. | |||
2011-08-16 | FIX SH-859, SH-1274 - added fix for determining triangle count and | Nyx (Neal Orman) | |
performance tested impact of animated textures Also did some cleanup to ensure branch built and ran properly after last merge. | |||
2011-08-15 | merging latest viewer-mesh into nyx's sidebranch | Nyx (Neal Orman) | |
2011-08-12 | merge from viewer-experience | Leyla Farazha | |
2011-08-10 | merge viewer-development to mesh-development | Brad Payne (Vir Linden) | |
2011-08-08 | merge | Dave Parks | |
2011-08-08 | merge | Dave Parks | |
2011-08-08 | merge | Dave Parks | |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-28 | fix for SH-2023: Brightness Bump maps don't load when shadows are enabled | Xiaohong Bao | |
2011-07-26 | merge with latest mesh-dev | Nyx (Neal Orman) | |
2011-07-25 | merging latest viewer-development to mesh merge candidate. | Nyx (Neal Orman) | |