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path: root/indra/newview/llvovolume.cpp
AgeCommit message (Collapse)Author
2011-07-20SH-2048 Fix for invisiprims infecting neighboring prims with their invisi-ness.Dave Parks
2011-07-19SH-2090 FIX - cherry pick from davep commitBrad Payne (Vir Linden)
2011-07-19SH-2090 Make meshes that fail to load render as prim proxy.Dave Parks
2011-07-09SH-2038 Potential fix for a myriad of performance problems concering VBO usage.Dave Parks
2011-07-06SH-1988 Fix for using diameter instead of radius for streaming cost.Dave Parks
2011-06-23SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes ↵Dave Parks
bad performance on cards with old drivers)
2011-06-08mergeDave Parks
2011-06-07SH-1595 Make rigged attachment selection more reliable (never selectable ↵Dave Parks
when not in edit mode, always accurately selectable while in edit mode).
2011-06-06SH-1589 Fix for some meshes showing up in non mesh enabled regions.Dave Parks
2011-06-02SH-1732 Add streaming cost calculation for mesh objects.Dave Parks
2011-06-01mergeDave Parks
2011-06-01SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.Dave Parks
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2011-05-30unused variableDave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵Dave Parks
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-25SH-1603 Replace every occurrence of "WTF" with something more appropriate.Dave Parks
2011-05-20SH-1564 FIX update performance cost of flexi prims.Nyx (Neal Orman)
Flexi prims are expensive - clocked in at 5x multiplier. Ouch!
2011-05-17merging up latest mesh-development to nyx-mesh-developmentNyx (Neal Orman)
2011-05-16mergeDave Parks
2011-05-05Work in progress on CHOP-609 / CHOP-624 build time improvements. Eliminated ↵brad kittenbrink
a bunch of unnecesary header dependencies.
2011-04-28SH-1443 Fix for fullbright alpha objects not appearing for some combinations ↵Dave Parks
of deferred rendering and non deferred automatic alpha mask toggling.
2011-04-08merging mesh-development into nyx's mesh developmentNyx (Neal Orman)
2011-04-04SH-477 Scene stats console work in progress.Dave Parks
2011-03-30SH-477 Better mesh streaming cost estimation.Dave Parks
2011-03-28Bug fix for pelvis offset not respecting full valueprep
2011-03-22initial effort to enable a debug display to show render complexity.Nyx (Neal Orman)
Using for internal demo, will get it code reviewed if it merges in.
2011-03-21mergeNyx (Neal Orman)
2011-03-16WIP:Manual pelvis offsetprep linden
2011-03-11SH-477 Put estimated streaming cost back in the debug display -- use ↵Dave Parks
newfangled equation.
2011-03-07SH-1064 Fix for crash in LLVertexBuffer::setupVertexBufferDave Parks
2011-03-04SH-998 Fix for improper LoD when an object is first rezzed.Dave Parks
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵Dave Parks
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx.
2011-03-01SH-1072 Fix for DoF focal point being incorrect.Dave Parks
2011-02-23SH-301 Cleanup -- accidentally removed a multiply by sDistanceFactorDave Parks
2011-02-23SH-301 Use avatar distance and radius when calculating LoD for rigged ↵Dave Parks
attachments.
2011-02-22first pass at clouding avatars that are too complexNyx (Neal Orman)
2011-02-22mergeNyx (Neal Orman)
2011-02-17mergeDave Parks
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵Dave Parks
data from gDEBugger. Reviewed by Nyx.
2011-02-17mergeNyx (Neal Orman)
2011-02-16Fix for problem with pelvis offsetprep
2011-02-16SH-997 FIX verify texture performance statsNyx (Neal Orman)
Got some better, reproducible numbers, which puts 32x32 textures at 538 points and 1024x1024 textures at 1024 points.
2011-02-11re-applying render cost changes for experimentationsNyx (Neal Orman)
2011-02-08MergeDave Parks
2011-02-08SH-523 Fix for non-finite values in silhouette rendering resulting in ↵Dave Parks
silhouette segments pointing at center of screen.
2011-02-07SH-930 FIX revert ARC algorithm for merge to viewer-developmentNyx (Neal Orman)
Reverting incomplete changes to ARC so that we don't change RC when we merge down.
2011-02-07SH-923 FIX particle render cost does not appear to be functioning properlyNyx (Neal Orman)
was checking the age of the particle system, not the individual particles. This appears to fix the problem. Deferring QA on the new algorithm until it is completed.