Age | Commit message (Collapse) | Author |
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octree nodes. Regressed EXT-7155 so fix for regression included.
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very slowly
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Remove unnecessary state check.
Initial dialog work for showing physics cost in upload dialog
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Null pointer issue.
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errorcode: 13
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Added a revolutions factor to render cost calculations.
Adding revolutions will multiply your render cost based
on how much geometry is added, from 1x up to 4x
Code reviewed by Davep.
Wiki documentation updated.
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Fixed the texture resolution calculation against the rounding errors
we had before.
Fixed the bug where linking prims changed the combined cost
Fixed the bug where twisting was not computed properly
Code reviewed by davep.
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SID fails to resolved.
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SID fails to resolved.
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Bug fix for attach/detach so that it will recalculate certain avatar settings
based upon bone positions.
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- Fix for CTS-261
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Add the ability to clear LOD slots.
Make triangle count UI more responsive to Generate LOD button.
Add triangle count debug display for current selection.
Reviewed by Nyx
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positions (or not).
Remove llfloaterimportcollada
Reviewed by Prep.
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Also fixed a crash when switching sculpt type from mesh to sphere.
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type back into tools floater.
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Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
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in edit mode.
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tweaked some numbers that were incorrect when I originally wrote the algorithm
deminimis change, no review
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First pass - uses the new algorithm to hopefully be more accurate of render load
on low-end machines. Also accounts for mesh complexity, including if a mesh is
weighted or non-weighted.
Code reviewed by davep
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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attachments, deferred rendering, and not.
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Reviewed by Nyx.
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Added a couple of new nav states to LLViewerMediaImpl: MEDIANAVSTATE_FIRST_LOCATION_CHANGED_SPURIOUS and MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED_SPURIOUS. These behave just like the corresponding states without the _SPURIOUS suffix, but will be used if the new navigate doesn't change the current URL of the impl. This allows us to catch cases like the repro of this issue and discard the spurious navigate events.
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Added a couple of new nav states to LLViewerMediaImpl: MEDIANAVSTATE_FIRST_LOCATION_CHANGED_SPURIOUS and MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED_SPURIOUS. These behave just like the corresponding states without the _SPURIOUS suffix, but will be used if the new navigate doesn't change the current URL of the impl. This allows us to catch cases like the repro of this issue and discard the spurious navigate events.
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In LLVOVolume, added a count of LLMediaDataClientObjectImpl objects referencing each LLVOVolume object. This allows LLVOVolume::markDead() to skip the relatively expensive calls to removeFromQueue() when the LLVOVolume is known to have no active references.
Refactored LLMediaDataClient and its two child classes so that only LLObjectMediaDataClient has the round-robin queue (LLObjectMediaNavigateClient doesn't need it), and cleaned up some of the virtual function hierarchy around queue processing.
In LLMediaDataClient, added tracking for requests that aren't currently in a queue (i.e. requests that are in flight or waiting for retries) so they can be found when their objects are marked dead.
LLMediaDataClient::Request now directly keeps track of the object ID and face associated with the request.
Removed the "markedSent" concept from requests. Requests that have been sent are no longer kept in a queue.
The Retry timer now references the Request object instead of the Responder.
Replaced LLMediaDataClient::findOrRemove() with separate template functions for find and remove.
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In LLVOVolume, added a count of LLMediaDataClientObjectImpl objects referencing each LLVOVolume object. This allows LLVOVolume::markDead() to skip the relatively expensive calls to removeFromQueue() when the LLVOVolume is known to have no active references.
Refactored LLMediaDataClient and its two child classes so that only LLObjectMediaDataClient has the round-robin queue (LLObjectMediaNavigateClient doesn't need it), and cleaned up some of the virtual function hierarchy around queue processing.
In LLMediaDataClient, added tracking for requests that aren't currently in a queue (i.e. requests that are in flight or waiting for retries) so they can be found when their objects are marked dead.
LLMediaDataClient::Request now directly keeps track of the object ID and face associated with the request.
Removed the "markedSent" concept from requests. Requests that have been sent are no longer kept in a queue.
The Retry timer now references the Request object instead of the Responder.
Replaced LLMediaDataClient::findOrRemove() with separate template functions for find and remove.
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Added tags to some media-related logging in LLVOVolume.
Made LLMediaDataClient::Responder do most of its work in tick() instead of its destructor.
Added a comment to llmediadataclient.cpp that explains the idea behind the two-queue system.
Made LLMediaDataClient::sortQueue() remove requests from the queue that hold references to dead items. This should make teleporting away solve many of the pathological queueing cases.
Updated llmediadataclient test cases to reflect the change in behavior in sortQueue().
Removed some unnecessary const-ness in LLMediaDataClient::enqueue, which caused it to have to use const_cast.
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Added tags to some media-related logging in LLVOVolume.
Made LLMediaDataClient::Responder do most of its work in tick() instead of its destructor.
Added a comment to llmediadataclient.cpp that explains the idea behind the two-queue system.
Made LLMediaDataClient::sortQueue() remove requests from the queue that hold references to dead items. This should make teleporting away solve many of the pathological queueing cases.
Updated llmediadataclient test cases to reflect the change in behavior in sortQueue().
Removed some unnecessary const-ness in LLMediaDataClient::enqueue, which caused it to have to use const_cast.
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