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path: root/indra/newview/llvovolume.cpp
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2023-03-23SL-19478 Fix for assert when applying specular map.Dave Parks
2023-03-23SL-18458 Fix for one failure mode of overrides getting applied before base ↵Dave Parks
material is set.
2023-03-22DRTVWR-559 Fix for bad hashing of materials breaking render batches and who ↵Dave Parks
knows what else.
2023-03-22SL-19297 Hacky fix for MY EYES!Dave Parks
2023-03-10DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft.Dave Parks
2023-03-10Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-03-10SL-19172 Texture streaming tune up. Incidental decruft.Dave Parks
2023-03-09SL-19330: Fix texture animation in wrong direction when setting material on ↵Cosmic Linden
another side
2023-03-02SL-19293: Use Blinn-Phong texture transform as hint for texture animation ↵Cosmic Linden
direction on PBR materials
2023-03-02SL-19294: Avoid unnecessary vertex buffer data in GLTF materialsCosmic Linden
2023-03-02SL-19294: Fix Blinn-Phong texture transforms affecting GLTF materialsCosmic Linden
2023-02-24SL-19269: For PBR materials, apply texture animation independently of the ↵Cosmic Linden
underlying texture transform
2023-02-14SL-18983 and SL-18680 Disable automatic alpha masking on HUDs.Dave Parks
2023-02-09SL-19181 Modulate "glow" by PBR emissive.Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-02Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-02SL-18908 Make media texture override base color and emissive texture on PBR ↵Dave Parks
materials when present.
2023-02-02Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-09SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when ↵Dave Parks
iterating over render batches.
2022-12-16SL-18852 Refactor GLTF material rendering to not be special compared to ↵Dave Parks
other types. Hook GLTF alpha masking up to highlight transparent.
2022-12-13SL-18782 Make primitive parameters automatically follow Reflection Probe ↵Dave Parks
controls.
2022-11-29SL-12069 Backed out changeset: 544a91982eba (#13)akleshchev
Originally a fix for MAINT-4773/SL-5842 (transparent alpha being white). Reverting due to a critical flaw of the fix replacing material (sometimes server side included). And ignoring user and script input in some cases that makes scripts misbehave. Viewer should Not modify existing content of own volition.
2022-11-29SL-18682 WIP -- Clear BOOST_SELECTED as needed. GL 3.2 compatibility pass. ↵Dave Parks
Fix for stack underflow when reflection probes disabled.
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵Dave Parks
abilities and remove some more fast timers.
2022-10-28SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF ↵Dave Parks
specific shadow shader to multiply alpha.
2022-10-27DRTVWR-570 Mac build fix: unused variables cleanupAndrey Lihatskiy
2022-10-26Merge branch 'master' into DRTVWR-570-maint-QAndrey Lihatskiy
2022-10-26Merge remote-tracking branch 'origin/master' into DRTVWR-559Brad Kittenbrink
2022-10-24Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-24SL-18105 Add mechanism for applying overrides that were received before ↵Dave Parks
associated ViewerObject was ready to receive them.
2022-10-24SL-18432 Fix for alpha sortingAndrey Lihatskiy
2022-10-24Re-merged llvovolume.cppAndrey Kleshchev
Too many issue were detected after merge, so did a clean remerge of the file.
2022-10-24SL-17532 Fix some changes vanishing over merge to D559Andrey Kleshchev
2022-10-24SL-17021 Fix some changes vanishing over merge to D559 #2Andrey Kleshchev
2022-10-24SL-17021 Fix some changes vanishing over merge to D559Andrey Kleshchev
2022-10-21Merge branch 'master' (DRTVWR-548) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp
2022-10-20Merge branch 'master' into DRTVWR-570-maint-QAndrey Lihatskiy
# Conflicts: # indra/newview/llnetmap.cpp # indra/newview/llnetmap.h
2022-10-20SL-18105 Fix for overrides not showing until a forced mesh update.Dave Parks
2022-10-19SL-18105 Hook up TE override material to render pipe by way of render material.Dave Parks
2022-10-19SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ↵Dave Parks
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
2022-10-17SL-17779 Texture position changes were ignored on rigged meshesAndrey Kleshchev
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
2022-10-13SL-18367 Fix for some objects rendering purple -- globally set number of ↵Dave Parks
indexed texture channels instead of allowing it to vary from one shader to the next.
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split ↵Dave Parks
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
2022-10-05Initial pass at adding KHR_debug supportGeenz
This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support.
2022-09-27Optimize away gObjectList finds during mesh loadRye Mutt
2022-09-27Optimize away constant map finds in getSkinInfo by caching mesh skin into in ↵Rye Mutt
vovolume
2022-09-23SL-18134 Rename Albedo to Base Color to be more consistent with GLTF specDave Parks
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-09-14SL-17701 Fix for PBR alpha trying to use indexed texture batchingDave Parks