Age | Commit message (Expand) | Author |
2012-05-15 | MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers that... | Dave Parks |
2012-05-07 | MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null poin... | simon@Simon-PC.lindenlab.com |
2012-03-19 | MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting aga... | Dave Parks |
2012-05-01 | MAINT-775, MAINT-1022 Regression cleanup. | Dave Parks |
2012-04-20 | MAINT-775 More edge case cleanup -- spinning child prims still break on desel... | Dave Parks |
2012-04-19 | MAINT-775 Cleanup of some weird corner cases on animated child prims. | Dave Parks |
2012-04-19 | MAINT-775 Don't thrash vertex buffers on animated prims (flexis, spinners, etc). | Dave Parks |
2012-04-18 | MAINT-775 More aggressive removal of textures from video memory. | Dave Parks |
2012-04-17 | MAINT-775 WIP on crash when exploring Insilico -- don't hold onto off-screen ... | Dave Parks |
2012-04-11 | MAINT-870 Fix for crash from out of control lawns. | Dave Parks |
2012-02-10 | Merge | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2012-02-10 | SH-2963 Fix for highlight transparent not highlighting 100% transparent objects. | Dave Parks |
2012-02-10 | SH-2963 Fix for highlight transparent not highlighting 100% transparent objects. | Dave Parks |
2012-01-27 | SH-2646 Fix for shiny HUD objects not being fullbright | Dave Parks |
2012-01-20 | SH-2889 Add visual auto-muting controls | Dave Parks |
2012-01-18 | SH-2794 Map buffer now performs as well as buffersubdata | Dave Parks |
2011-11-28 | SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s... | Leslie Linden |
2011-11-21 | SH-2708 Fix for broken shadows on alpha objects | Dave Parks |
2011-11-18 | SH-2700 Fix for random black textures due to texture index out of bounds. Al... | Dave Parks |
2011-11-15 | merge | Dave Parks |
2011-11-10 | SH-2644 Fix debug display that shows selection triangle count and streaming cost | Dave Parks |
2011-11-02 | merge | Dave Parks |
2011-10-19 | merge | Dave Parks |
2011-10-19 | SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settings | Dave Parks |
2011-10-05 | Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience-fui | Richard Nelson |
2011-09-26 | merge | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-21 | SH-2472 FIX - avoid accessing nonexistent texture entries in lineSegmentItersect | Brad Payne (Vir Linden) |
2011-09-14 | merge | Brad Payne (Vir Linden) |
2011-09-07 | Merge from viewer-experience | Leslie Linden |
2011-08-29 | fix for SH-2311: crash at LLVOVolume::lineSegmentIntersect line 3435 | Xiaohong Bao |
2011-08-29 | merg | Brad Payne (Vir Linden) |
2011-08-26 | Automated merge with https://hg.secondlife.com/mesh-development | Nyx (Neal Orman) |
2011-08-26 | SH-862 FIX re-scaling render weight algorithm | Nyx (Neal Orman) |
2011-08-22 | merge | Brad Payne (Vir Linden) |
2011-08-19 | BUILDFIX fixing unix line endings on two files to pass policy checks. | Nyx (Neal Orman) |
2011-08-19 | merge | Dave Parks |
2011-08-19 | FIX SH-862 SH-1246 SH-1565 SH-1566 Update render cost algorithm | Nyx (Neal Orman) |
2011-08-18 | merging in latest mesh-development | Nyx (Neal Orman) |
2011-08-17 | fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadow... | Xiaohong Bao |
2011-08-17 | SH-2188 Fix for generally bad vertex buffer updates for rigged attachments an... | Dave Parks |
2011-08-16 | FIX SH-859, SH-1274 - added fix for determining triangle count and | Nyx (Neal Orman) |
2011-08-15 | merging latest viewer-mesh into nyx's sidebranch | Nyx (Neal Orman) |
2011-08-12 | merge from viewer-experience | Leyla Farazha |
2011-08-10 | merge viewer-development to mesh-development | Brad Payne (Vir Linden) |
2011-08-08 | merge | Dave Parks |
2011-08-08 | merge | Dave Parks |
2011-08-08 | merge | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |