Age | Commit message (Collapse) | Author |
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code cleanup
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incrementally. Same dubious formula.
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LLControlAvatar::initInstance() as a potential hook for optimizations.
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tris, we don't bother making a control avatar for them.
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going static
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isAnimatedObject() just uses check against extended mesh flag of the root. On select, LLVOVolume marks whole linkset for update if animated object.
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with recursiveMarkForUpdate
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must contain some triangles even if not at the root
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handle notification of same to update control avatars on notification from elsewhere.
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especially for animated objects.
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some triangle information that we may or may not ultimately keep. Surface area calcs still not working
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always the high LOD
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mesh becomes an animated object
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value to be revised after testing.
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limits that are also enforced on the server.
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avatars when selecting/editing. Don't apply joint positions to the attached avatar on login.
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included with debug text for control avatar
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rigged volume for wireframe.
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renamed resetJointsOnDetach to removeAttachmentOverridesForObject to make the connection to addAttachmentOverridesForObject more obvious.
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operations take place
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end-to-end demo for animated objects.
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functionality. Currently this is just one bit to flag an object as able to animate
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