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path: root/indra/newview/llvovolume.cpp
AgeCommit message (Expand)Author
2011-10-05Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience-fuiRichard Nelson
2011-09-26mergeDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks
2011-09-21SH-2472 FIX - avoid accessing nonexistent texture entries in lineSegmentItersectBrad Payne (Vir Linden)
2011-09-14mergeBrad Payne (Vir Linden)
2011-09-07Merge from viewer-experienceLeslie Linden
2011-08-29fix for SH-2311: crash at LLVOVolume::lineSegmentIntersect line 3435Xiaohong Bao
2011-08-29mergBrad Payne (Vir Linden)
2011-08-26Automated merge with https://hg.secondlife.com/mesh-developmentNyx (Neal Orman)
2011-08-26SH-862 FIX re-scaling render weight algorithmNyx (Neal Orman)
2011-08-22mergeBrad Payne (Vir Linden)
2011-08-19BUILDFIX fixing unix line endings on two files to pass policy checks.Nyx (Neal Orman)
2011-08-19mergeDave Parks
2011-08-19FIX SH-862 SH-1246 SH-1565 SH-1566 Update render cost algorithmNyx (Neal Orman)
2011-08-18merging in latest mesh-developmentNyx (Neal Orman)
2011-08-17fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadow...Xiaohong Bao
2011-08-17SH-2188 Fix for generally bad vertex buffer updates for rigged attachments an...Dave Parks
2011-08-16FIX SH-859, SH-1274 - added fix for determining triangle count andNyx (Neal Orman)
2011-08-15merging latest viewer-mesh into nyx's sidebranchNyx (Neal Orman)
2011-08-12merge from viewer-experienceLeyla Farazha
2011-08-10merge viewer-development to mesh-developmentBrad Payne (Vir Linden)
2011-08-08mergeDave Parks
2011-08-08mergeDave Parks
2011-08-08mergeDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-28fix for SH-2023: Brightness Bump maps don't load when shadows are enabledXiaohong Bao
2011-07-26merge with latest mesh-devNyx (Neal Orman)
2011-07-25merging latest viewer-development to mesh merge candidate.Nyx (Neal Orman)
2011-07-20SH-2048 Fix for invisiprims infecting neighboring prims with their invisi-ness.Dave Parks
2011-07-19SH-2090 FIX - cherry pick from davep commitBrad Payne (Vir Linden)
2011-07-19SH-2090 Make meshes that fail to load render as prim proxy.Dave Parks
2011-07-09SH-2038 Potential fix for a myriad of performance problems concering VBO usage.Dave Parks
2011-07-06SH-1988 Fix for using diameter instead of radius for streaming cost.Dave Parks
2011-06-23SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes b...Dave Parks
2011-06-08mergeDave Parks
2011-06-07SH-1595 Make rigged attachment selection more reliable (never selectable when...Dave Parks
2011-06-06SH-1589 Fix for some meshes showing up in non mesh enabled regions.Dave Parks
2011-06-02SH-1732 Add streaming cost calculation for mesh objects.Dave Parks
2011-06-01mergeDave Parks
2011-06-01SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.Dave Parks
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert...Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-30unused variableDave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size (wow,...Dave Parks
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree node...Dave Parks
2011-05-25SH-1603 Replace every occurrence of "WTF" with something more appropriate.Dave Parks
2011-05-20SH-1564 FIX update performance cost of flexi prims.Nyx (Neal Orman)
2011-05-17merging up latest mesh-development to nyx-mesh-developmentNyx (Neal Orman)
2011-05-16mergeDave Parks