Age | Commit message (Expand) | Author |
2011-08-17 | fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadow... | Xiaohong Bao |
2011-08-08 | merge | Dave Parks |
2011-07-28 | fix for SH-2023: Brightness Bump maps don't load when shadows are enabled | Xiaohong Bao |
2011-07-25 | merging latest viewer-development to mesh merge candidate. | Nyx (Neal Orman) |
2011-07-20 | SH-2048 Fix for invisiprims infecting neighboring prims with their invisi-ness. | Dave Parks |
2011-07-19 | SH-2090 FIX - cherry pick from davep commit | Brad Payne (Vir Linden) |
2011-07-09 | SH-2038 Potential fix for a myriad of performance problems concering VBO usage. | Dave Parks |
2011-07-06 | SH-1988 Fix for using diameter instead of radius for streaming cost. | Dave Parks |
2011-06-23 | SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes b... | Dave Parks |
2011-06-08 | merge | Dave Parks |
2011-06-07 | SH-1595 Make rigged attachment selection more reliable (never selectable when... | Dave Parks |
2011-06-06 | SH-1589 Fix for some meshes showing up in non mesh enabled regions. | Dave Parks |
2011-06-02 | SH-1732 Add streaming cost calculation for mesh objects. | Dave Parks |
2011-06-01 | merge | Dave Parks |
2011-06-01 | SH-812 Fix for rigged meshes not showing up as rigged until LoD switch. | Dave Parks |
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert... | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-30 | unused variable | Dave Parks |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size (wow,... | Dave Parks |
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree node... | Dave Parks |
2011-05-25 | SH-1603 Replace every occurrence of "WTF" with something more appropriate. | Dave Parks |
2011-05-16 | merge | Dave Parks |
2011-05-05 | Work in progress on CHOP-609 / CHOP-624 build time improvements. Eliminated ... | brad kittenbrink |
2011-04-28 | SH-1443 Fix for fullbright alpha objects not appearing for some combinations ... | Dave Parks |
2011-04-04 | SH-477 Scene stats console work in progress. | Dave Parks |
2011-03-30 | SH-477 Better mesh streaming cost estimation. | Dave Parks |
2011-03-28 | Bug fix for pelvis offset not respecting full value | prep |
2011-03-16 | WIP:Manual pelvis offset | prep linden |
2011-03-11 | SH-477 Put estimated streaming cost back in the debug display -- use newfangl... | Dave Parks |
2011-03-07 | SH-1064 Fix for crash in LLVertexBuffer::setupVertexBuffer | Dave Parks |
2011-03-04 | SH-998 Fix for improper LoD when an object is first rezzed. | Dave Parks |
2011-03-03 | SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p... | Dave Parks |
2011-03-01 | SH-1072 Fix for DoF focal point being incorrect. | Dave Parks |
2011-02-23 | SH-301 Cleanup -- accidentally removed a multiply by sDistanceFactor | Dave Parks |
2011-02-23 | SH-301 Use avatar distance and radius when calculating LoD for rigged attachm... | Dave Parks |
2011-02-17 | merge | Dave Parks |
2011-02-17 | SH-1006 Quick pass at cutting down the number of redundant GL calls based on ... | Dave Parks |
2011-02-16 | Fix for problem with pelvis offset | prep |
2011-02-08 | Merge | Dave Parks |
2011-02-08 | SH-523 Fix for non-finite values in silhouette rendering resulting in silhoue... | Dave Parks |
2011-02-07 | SH-930 FIX revert ARC algorithm for merge to viewer-development | Nyx (Neal Orman) |
2011-02-07 | SH-923 FIX particle render cost does not appear to be functioning properly | Nyx (Neal Orman) |
2011-02-03 | SH-861 FIX update render cost algorithm to use geometry triangle counts | Nyx (Neal Orman) |
2011-02-02 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-02-01 | fix for SH-891: crash at LLDrawable::getFace(int) | Xiaohong Bao |
2011-02-01 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-02-01 | SH-641 Cosmetic fix -- keep showing last rendered mesh LoD if requested LoD i... | Dave Parks |
2011-01-26 | SH-641 Fix for some objects not properly switching LoD under some situations. | Dave Parks |
2011-01-25 | SH-390 Fix for bad occlusion culling of some mesh objects. | Dave Parks |