Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-09-29 | SL-20244 On-screen animesh characters that start pelvis offset animations ↵ | Alexander Gavriliuk | |
disappear when root goes off-screen | |||
2023-07-17 | Merge branch 'main' into DRTVWR-582-maint-U | Andrey Lihatskiy | |
# Conflicts: # doc/contributions.txt # indra/llcommon/llerrorthread.cpp | |||
2023-06-24 | SL-19805 Fix touch handling logic | Alexander Gavriliuk | |
2023-06-23 | SL-19805 Follow-up fix | Andrey Lihatskiy | |
2023-06-23 | SL-19805 Second Life Viewer last update made invisible parts visible | Alexander Gavriliuk | |
2023-06-02 | SL-18251 Expand extents to include the Control Avatar bounds | Alexander Gavriliuk | |
2023-05-26 | Merge branch 'xcode-14.3' into DRTVWR-582-maint-U | Andrey Lihatskiy | |
# Conflicts: # indra/llcommon/llsdserialize.h | |||
2023-05-19 | SL-18837: Clean up more set-but-unused variables for Xcode 14.3 | Nat Goodspeed | |
2023-05-02 | Merge branch 'main' into DRTVWR-580-maint-T | Andrey Lihatskiy | |
2023-03-02 | SL-19317 fix for avatar attachment accounting | Mnikolenko Productengine | |
2023-02-27 | SL-18882: Show diffuse non-alpha textures opaque on editing | Alexander Gavriliuk | |
2023-02-23 | SL-19252 Remove "#ifdef _CORY_TESTING" code | Maxim Nikolenko | |
2023-02-16 | SL-18246 Highlight 100% transparent faces for scripted objects | Alexander Gavriliuk | |
2023-02-03 | Merge branch 'main' into DRTVWR-539 | Mnikolenko Productengine | |
# Conflicts: # doc/contributions.txt # indra/cmake/Copy3rdPartyLibs.cmake # indra/cmake/FindOpenJPEG.cmake # indra/cmake/OpenJPEG.cmake # indra/integration_tests/llui_libtest/CMakeLists.txt # indra/newview/CMakeLists.txt | |||
2022-10-27 | DRTVWR-570 Mac build fix: unused variables cleanup | Andrey Lihatskiy | |
2022-10-27 | Merge branch 'master' into DRTVWR-539 | Mnikolenko Productengine | |
2022-10-26 | Merge branch 'master' into DRTVWR-570-maint-Q | Andrey Lihatskiy | |
2022-10-24 | SL-18432 Fix for alpha sorting | Andrey Lihatskiy | |
2022-10-21 | Merge branch 'master' into DRTVWR-539 | Mnikolenko Productengine | |
# Conflicts: # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp | |||
2022-10-20 | Merge branch 'master' into DRTVWR-570-maint-Q | Andrey Lihatskiy | |
# Conflicts: # indra/newview/llnetmap.cpp # indra/newview/llnetmap.h | |||
2022-10-17 | SL-17779 Texture position changes were ignored on rigged meshes | Andrey Kleshchev | |
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned. | |||
2022-09-27 | Optimize away gObjectList finds during mesh load | Rye Mutt | |
2022-09-27 | Optimize away constant map finds in getSkinInfo by caching mesh skin into in ↵ | Rye Mutt | |
vovolume | |||
2022-09-21 | SL-18202 WIP merging autotune contribution and updating UI | Mnikolenko Productengine | |
2022-08-04 | Merge branch 'master' into DRTVWR-548-maint-N | Andrey Lihatskiy | |
# Conflicts: # indra/newview/llfloaterworldmap.cpp # indra/newview/llvovolume.cpp | |||
2022-07-26 | SL-17801: Don't let external code delete the raw pointer to the picking octree | Cosmic Linden | |
2022-07-12 | SL-17691: Consolidate calls to onDrawableUpdateFromServer to reduce false ↵ | Cosmic Linden | |
positives, change mServerDrawableUpdateCount from U64->U32 | |||
2022-07-12 | SL-17691: Make objects active if there are too many material updates from ↵ | Cosmic Linden | |
the server | |||
2022-07-05 | SL-17448: Also update the octree box if there is a position rebuild | Cosmic Linden | |
2022-07-01 | SL-17448: Be more thorough about generating bounding boxes that don't affect ↵ | Cosmic Linden | |
the octree | |||
2022-07-01 | SL-17448: Fix LOD/octree update feedback loops causing LOD fluctuations. | Cosmic Linden | |
May also fix octree updates on mere material changes due to general refactoring. | |||
2022-07-01 | SL-17510: Fix frequently updating meshes (ex: sculpties) causing expensive ↵ | Cosmic Linden | |
octree updates by removing them from the static octree via makeActive | |||
2022-06-29 | Merge branch 'master' into DRTVWR-548-maint-N | Andrey Lihatskiy | |
# Conflicts: # doc/contributions.txt # indra/newview/llviewercontrol.cpp | |||
2022-06-21 | SL-17021: Change meaning of first argument to LLVOVolume::updateRiggedVolume ↵ | Cosmic Linden | |
from 'force_update' to 'foce_treat_as_rigged' | |||
2022-06-21 | SL-17021: Only calculate the octree for a skinned mesh if intersection falls ↵ | Cosmic Linden | |
inside an on-the-fly calculated bounding box. Technically not a broadphase check, but better than calculating an octree for a bunch of meshes. | |||
2022-06-21 | SL-17021: Do not do software skinning/octree building of a face during ↵ | Cosmic Linden | |
picking unless eligible for narrow-phase intersect check (fast broad-phase intersect pre-check not yet implemented) | |||
2022-06-21 | SL-17021: Fix triangle mesh overlays being generated twice when avatar ↵ | Cosmic Linden | |
animation is frozen | |||
2022-06-21 | SL-17635 remove unused variables | Maxim Nikolenko | |
2022-06-07 | SL-17532 Cleanup from hasty commit (thanks to Henri for the prodding). | Dave Parks | |
2022-06-06 | SL-17532 Potential fix for some rigged mesh draw order issues. | Dave Parks | |
2022-05-27 | DRTVWR-543 post-merge cleanup | Andrey Lihatskiy | |
2022-05-27 | Merge branch 'master' into DRTVWR-543-maint | Andrey Lihatskiy | |
# Conflicts: # autobuild.xml # indra/cmake/LLCommon.cmake # indra/llcommon/CMakeLists.txt # indra/llrender/llgl.cpp # indra/newview/llappviewer.cpp # indra/newview/llface.cpp # indra/newview/llflexibleobject.cpp # indra/newview/llvovolume.cpp | |||
2022-04-25 | SL-17236 For real this time, maintain legacy draw order of alpha rigged ↵ | Dave Parks | |
meshes, batching be damned. | |||
2022-04-18 | Merge branch master (D540) into DRTVWR-546 | Andrey Kleshchev | |
# Conflicts: # indra/llcommon/llsdutil.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolalpha.cpp # indra/newview/lldrawpoolwater.cpp | |||
2022-04-18 | Merge branch 'master' into DRTVWR-543-maint | Andrey Lihatskiy | |
2022-04-14 | SL-17035 Crash at gl_debug_callback | Andrey Kleshchev | |
RenderDebugGL was avaliable from develop menu, but since it was persistent, caused slowdowns and crashes it could result in users crashing or lagging without knowing the cause. To resolve the issue it was made to last for a single session. | |||
2022-03-24 | SL-17028 Fix for inconsistent ordering of transparent rigged meshes and ↵ | Dave Parks | |
removal of glow-only rigged meshes from depth buffer. | |||
2022-03-04 | SL-16495 FIXED crash when disabling "Animated Mesh" | Mnikolenko Productengine | |
2022-03-02 | SL-16965 360 Snapshot tool fails to save file to computer | Andrey Kleshchev | |
2022-03-02 | SL-16755 Show alert that download is not supported instead of failing silently | Andrey Kleshchev | |