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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llvovolume.cpp
Age
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Author
2012-07-30
merge
Brad Payne (Vir Linden)
2012-07-30
merge
Brad Payne (Vir Linden)
2012-07-24
merge to viewer-developmento
Oz Linden
2012-07-23
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-07-23
Fix for path-826. Safeguarding against a mull weight being used
prep
2012-07-18
merge back fixes from 3.3.4-beta5
Oz Linden
2012-07-17
MAINT-1223 More aggressive rebuilding of render batches when alpha color valu...
Dave Parks
2012-07-17
pull back fixes for 3.3.4-beta4
Oz Linden
2012-07-16
MAINT-1223 Fix for alpha updates not triggering LoD updates.
Dave Parks
2012-07-13
fix for SH-3235: Bump maps are not loaded until objects change LOD
Xiaohong Bao
2012-07-12
fix for SH-3237: cached sculpties do not load at the correct LOD.
Xiaohong Bao
2012-08-01
Merge back viewer-lion, which has viewer-development and down-stream fixes
simon@Simon-PC.lindenlab.com
2012-07-25
MAINT-615 Fix for texture animation freezing under certain situations.
Dave Parks
2012-07-20
MAINT-570 Remove unused memory tracking system LLMemType
Dave Parks
2012-06-26
v-r to drano merge conflicts wip
Brad Payne (Vir Linden)
2012-06-20
MAINT-794 Move flexi idleUpdate and texture animation to their own update que...
Dave Parks
2012-06-19
MAINT-794 Factor out a lot of CPU overhead around updating objects.
Dave Parks
2012-06-14
MAINT-646 Cleanup some warnings from previous changes.
Dave Parks
2012-06-08
MAINT-646 Knock out some extraneous performance timers
Dave Parks
2012-06-05
MAINT-646 Factor std::set out of lloctree
Dave Parks
2012-06-04
merge
Brad Payne (Vir Linden)
2012-05-31
MAINT-639 Fix for random rainbow effects on some prims.
Dave Parks
2012-06-17
Don't reference any LLFace via LLDrawable::getFace whose index is out
Nicky
2012-07-13
Crashfix: LLVOVolume::calcLOD make sure avatar and avatar->mDrawable are valid.
Nicky
2012-07-21
Crashfix; Guard against 0 pointer in LLRiggedVolume::update.
Nicky
2012-05-29
fo SH-3074: clear ghost and stale texture fetching requests in time.
Xiaohong Bao
2012-05-29
MAINT-775 Fix for regression where rigged attachments get distorted on region...
Dave Parks
2012-05-22
MAINT-616 Minor raycasting optimization.
Dave Parks
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-05-15
MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers that...
Dave Parks
2012-05-07
MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null poin...
simon@Simon-PC.lindenlab.com
2012-03-19
MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting aga...
Dave Parks
2012-05-01
MAINT-775, MAINT-1022 Regression cleanup.
Dave Parks
2012-04-20
MAINT-775 More edge case cleanup -- spinning child prims still break on desel...
Dave Parks
2012-04-19
MAINT-775 Cleanup of some weird corner cases on animated child prims.
Dave Parks
2012-04-19
MAINT-775 Don't thrash vertex buffers on animated prims (flexis, spinners, etc).
Dave Parks
2012-04-18
MAINT-775 More aggressive removal of textures from video memory.
Dave Parks
2012-04-17
MAINT-775 WIP on crash when exploring Insilico -- don't hold onto off-screen ...
Dave Parks
2012-04-11
MAINT-870 Fix for crash from out of control lawns.
Dave Parks
2012-02-10
Merge
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-02-10
SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.
Dave Parks
2012-02-10
SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.
Dave Parks
2012-01-27
SH-2646 Fix for shiny HUD objects not being fullbright
Dave Parks
2012-01-20
SH-2889 Add visual auto-muting controls
Dave Parks
2012-01-18
SH-2794 Map buffer now performs as well as buffersubdata
Dave Parks
2011-11-28
SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s...
Leslie Linden
2011-11-21
SH-2708 Fix for broken shadows on alpha objects
Dave Parks
2011-11-18
SH-2700 Fix for random black textures due to texture index out of bounds. Al...
Dave Parks
2011-11-15
merge
Dave Parks
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