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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llvovolume.cpp
Age
Commit message (
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Author
2012-07-23
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-07-23
Fix for path-826. Safeguarding against a mull weight being used
prep
2012-07-17
MAINT-1223 More aggressive rebuilding of render batches when alpha color valu...
Dave Parks
2012-07-16
MAINT-1223 Fix for alpha updates not triggering LoD updates.
Dave Parks
2012-05-31
MAINT-639 Fix for random rainbow effects on some prims.
Dave Parks
2012-05-29
MAINT-775 Fix for regression where rigged attachments get distorted on region...
Dave Parks
2012-05-22
MAINT-616 Minor raycasting optimization.
Dave Parks
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-05-15
MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers that...
Dave Parks
2012-05-07
MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null poin...
simon@Simon-PC.lindenlab.com
2012-03-19
MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting aga...
Dave Parks
2012-05-01
MAINT-775, MAINT-1022 Regression cleanup.
Dave Parks
2012-04-20
MAINT-775 More edge case cleanup -- spinning child prims still break on desel...
Dave Parks
2012-04-19
MAINT-775 Cleanup of some weird corner cases on animated child prims.
Dave Parks
2012-04-19
MAINT-775 Don't thrash vertex buffers on animated prims (flexis, spinners, etc).
Dave Parks
2012-04-18
MAINT-775 More aggressive removal of textures from video memory.
Dave Parks
2012-04-17
MAINT-775 WIP on crash when exploring Insilico -- don't hold onto off-screen ...
Dave Parks
2012-04-11
MAINT-870 Fix for crash from out of control lawns.
Dave Parks
2012-02-10
Merge
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-02-10
SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.
Dave Parks
2012-01-27
SH-2646 Fix for shiny HUD objects not being fullbright
Dave Parks
2012-01-20
SH-2889 Add visual auto-muting controls
Dave Parks
2012-01-18
SH-2794 Map buffer now performs as well as buffersubdata
Dave Parks
2011-11-28
SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s...
Leslie Linden
2011-11-21
SH-2708 Fix for broken shadows on alpha objects
Dave Parks
2011-11-18
SH-2700 Fix for random black textures due to texture index out of bounds. Al...
Dave Parks
2011-11-15
merge
Dave Parks
2011-11-10
SH-2644 Fix debug display that shows selection triangle count and streaming cost
Dave Parks
2011-11-02
merge
Dave Parks
2011-10-19
merge
Dave Parks
2011-10-19
SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settings
Dave Parks
2011-10-05
Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience-fui
Richard Nelson
2011-09-26
merge
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-21
SH-2472 FIX - avoid accessing nonexistent texture entries in lineSegmentItersect
Brad Payne (Vir Linden)
2011-09-14
merge
Brad Payne (Vir Linden)
2011-09-07
Merge from viewer-experience
Leslie Linden
2011-08-29
fix for SH-2311: crash at LLVOVolume::lineSegmentIntersect line 3435
Xiaohong Bao
2011-08-29
merg
Brad Payne (Vir Linden)
2011-08-26
Automated merge with https://hg.secondlife.com/mesh-development
Nyx (Neal Orman)
2011-08-26
SH-862 FIX re-scaling render weight algorithm
Nyx (Neal Orman)
2011-08-22
merge
Brad Payne (Vir Linden)
2011-08-19
BUILDFIX fixing unix line endings on two files to pass policy checks.
Nyx (Neal Orman)
2011-08-19
merge
Dave Parks
2011-08-19
FIX SH-862 SH-1246 SH-1565 SH-1566 Update render cost algorithm
Nyx (Neal Orman)
2011-08-18
merging in latest mesh-development
Nyx (Neal Orman)
2011-08-17
fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadow...
Xiaohong Bao
2011-08-17
SH-2188 Fix for generally bad vertex buffer updates for rigged attachments an...
Dave Parks
2011-08-16
FIX SH-859, SH-1274 - added fix for determining triangle count and
Nyx (Neal Orman)
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