Age | Commit message (Collapse) | Author |
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values change.
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queues.
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region crossing or teleport.
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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that are likely to be requested, but never reuse a previously used buffer.
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pointer checks are good.
Reviewed by Kelly
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against sculpt based crashers.
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deselect until the next LoD update
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vertex buffers for more than a few seconds.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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since everything renders faster using VBO's except alpha for some mysterious reason.
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Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
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