Age | Commit message (Collapse) | Author |
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+ remove unreachable code
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divide-by-zero prevention logic. Force HUD attachments to always be full detail.
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especially for rigged meshes
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Still has a 2x error in the radius calc, but gets radius using the dynamic box.
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for rigged meshes in animated objects
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constrain encroachment by animated objects
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+ null checks in LLVOVolume::setLightTextureID()
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animated objects
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position overrides to +/-5m
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some updates more efficient. addAttachmentOverrides() called in rebuildGeom()
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triangle count
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values.
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from "sticking". Yes really.
FIXED. Allows set material explicitly to material manager.
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the selected texture.
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positions. Added DumpXML and Reset Skeleton support for animated objects when debugging.
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