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path: root/indra/newview/llvovolume.cpp
AgeCommit message (Collapse)Author
2012-12-17Pull and merge from https://bitbucket.org/lindenlab/viewer-development.William Todd Stinson
2012-11-13Pull and merge from https://bitbucket.org/lindenlab/viewer-development.William Todd Stinson
2012-10-23correct faulty mergeOz Linden
2012-10-09MAINT-1138 Fix for crash when picking rigged attachments.Dave Parks
2012-10-09Initial pass at getting a list of viewer objects with non-null material IDs.William Todd Stinson
2012-09-04merge changes for DRTVWR-207Oz Linden
2012-08-31merge changes forOz Linden
2012-08-29MAINT-1455 FIX Media Texture not visually updated correctlycallum
Reviewed by me. (Bao created)
2012-08-15merge changes for DRTVWR-194Oz Linden
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-24merge to viewer-developmentoOz Linden
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-07-23Fix for path-826. Safeguarding against a mull weight being usedprep
2012-07-18merge back fixes from 3.3.4-beta5Oz Linden
2012-07-17MAINT-1223 More aggressive rebuilding of render batches when alpha color ↵Dave Parks
values change.
2012-07-17pull back fixes for 3.3.4-beta4Oz Linden
2012-07-16MAINT-1223 Fix for alpha updates not triggering LoD updates.Dave Parks
2012-07-13fix for SH-3235: Bump maps are not loaded until objects change LODXiaohong Bao
2012-07-12fix for SH-3237: cached sculpties do not load at the correct LOD.Xiaohong Bao
2012-06-26v-r to drano merge conflicts wipBrad Payne (Vir Linden)
2012-06-20MAINT-794 Move flexi idleUpdate and texture animation to their own update ↵Dave Parks
queues.
2012-06-19MAINT-794 Factor out a lot of CPU overhead around updating objects.Dave Parks
2012-06-14MAINT-646 Cleanup some warnings from previous changes.Dave Parks
2012-06-08MAINT-646 Knock out some extraneous performance timersDave Parks
2012-06-05MAINT-646 Factor std::set out of lloctreeDave Parks
2012-06-04mergeBrad Payne (Vir Linden)
2012-05-31MAINT-639 Fix for random rainbow effects on some prims.Dave Parks
2012-06-17Don't reference any LLFace via LLDrawable::getFace whose index is outNicky
of bounds.
2012-07-13Crashfix: LLVOVolume::calcLOD make sure avatar and avatar->mDrawable are valid.Nicky
2012-07-21Crashfix; Guard against 0 pointer in LLRiggedVolume::update.Nicky
2012-05-29fo SH-3074: clear ghost and stale texture fetching requests in time.Xiaohong Bao
2012-05-29MAINT-775 Fix for regression where rigged attachments get distorted on ↵Dave Parks
region crossing or teleport.
2012-05-22MAINT-616 Minor raycasting optimization.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-15MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers ↵Dave Parks
that are likely to be requested, but never reuse a previously used buffer.
2012-05-07MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null ↵simon@Simon-PC.lindenlab.com
pointer checks are good. Reviewed by Kelly
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵Dave Parks
against sculpt based crashers.
2012-05-01MAINT-775, MAINT-1022 Regression cleanup.Dave Parks
2012-04-20MAINT-775 More edge case cleanup -- spinning child prims still break on ↵Dave Parks
deselect until the next LoD update
2012-04-19MAINT-775 Cleanup of some weird corner cases on animated child prims.Dave Parks
2012-04-19MAINT-775 Don't thrash vertex buffers on animated prims (flexis, spinners, etc).Dave Parks
2012-04-18MAINT-775 More aggressive removal of textures from video memory.Dave Parks
2012-04-17MAINT-775 WIP on crash when exploring Insilico -- don't hold onto off-screen ↵Dave Parks
vertex buffers for more than a few seconds.
2012-04-11MAINT-870 Fix for crash from out of control lawns.Dave Parks
2012-02-10MergeDave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-10SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.Dave Parks
2012-02-10SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.Dave Parks