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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llvovolume.cpp
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Author
2023-04-03
DRTVWR-489: Fix things up after a messy merge with main because of a gigantic...
Callum Prentice
2022-10-27
DRTVWR-570 Mac build fix: unused variables cleanup
Andrey Lihatskiy
2022-10-26
Merge branch 'master' into DRTVWR-570-maint-Q
Andrey Lihatskiy
2022-10-24
SL-18432 Fix for alpha sorting
Andrey Lihatskiy
2022-10-20
Merge branch 'master' into DRTVWR-570-maint-Q
Andrey Lihatskiy
2022-10-17
SL-17779 Texture position changes were ignored on rigged meshes
Andrey Kleshchev
2022-09-27
Optimize away gObjectList finds during mesh load
Rye Mutt
2022-09-27
Optimize away constant map finds in getSkinInfo by caching mesh skin into in ...
Rye Mutt
2022-08-04
Merge branch 'master' into DRTVWR-548-maint-N
Andrey Lihatskiy
2022-07-26
SL-17801: Don't let external code delete the raw pointer to the picking octree
Cosmic Linden
2022-07-12
SL-17691: Consolidate calls to onDrawableUpdateFromServer to reduce false pos...
Cosmic Linden
2022-07-12
SL-17691: Make objects active if there are too many material updates from the...
Cosmic Linden
2022-07-05
SL-17448: Also update the octree box if there is a position rebuild
Cosmic Linden
2022-07-01
SL-17448: Be more thorough about generating bounding boxes that don't affect ...
Cosmic Linden
2022-07-01
SL-17448: Fix LOD/octree update feedback loops causing LOD fluctuations.
Cosmic Linden
2022-07-01
SL-17510: Fix frequently updating meshes (ex: sculpties) causing expensive oc...
Cosmic Linden
2022-06-29
Merge branch 'master' into DRTVWR-548-maint-N
Andrey Lihatskiy
2022-06-21
SL-17021: Change meaning of first argument to LLVOVolume::updateRiggedVolume ...
Cosmic Linden
2022-06-21
SL-17021: Only calculate the octree for a skinned mesh if intersection falls ...
Cosmic Linden
2022-06-21
SL-17021: Do not do software skinning/octree building of a face during pickin...
Cosmic Linden
2022-06-21
SL-17021: Fix triangle mesh overlays being generated twice when avatar animat...
Cosmic Linden
2022-06-21
SL-17635 remove unused variables
Maxim Nikolenko
2022-06-07
SL-17532 Cleanup from hasty commit (thanks to Henri for the prodding).
Dave Parks
2022-06-06
SL-17532 Potential fix for some rigged mesh draw order issues.
Dave Parks
2022-05-27
DRTVWR-543 post-merge cleanup
Andrey Lihatskiy
2022-05-27
Merge branch 'master' into DRTVWR-543-maint
Andrey Lihatskiy
2022-04-25
SL-17236 For real this time, maintain legacy draw order of alpha rigged meshe...
Dave Parks
2022-04-18
Merge branch master (D540) into DRTVWR-546
Andrey Kleshchev
2022-04-18
Merge branch 'master' into DRTVWR-543-maint
Andrey Lihatskiy
2022-04-14
SL-17035 Crash at gl_debug_callback
Andrey Kleshchev
2022-03-24
SL-17028 Fix for inconsistent ordering of transparent rigged meshes and remov...
Dave Parks
2022-03-04
SL-16495 FIXED crash when disabling "Animated Mesh"
Mnikolenko Productengine
2022-03-02
SL-16965 360 Snapshot tool fails to save file to computer
Andrey Kleshchev
2022-03-02
SL-16755 Show alert that download is not supported instead of failing silently
Andrey Kleshchev
2022-03-01
Merge branch 'master' (DRTVWR-557) into DRTVWR-546
Andrey Kleshchev
2022-02-18
SL-16886 Fix for bad batching parameters for some rigged meshes.
Dave Parks
2022-02-17
SL-16861 Animesh and avatar color change fix
Andrey Kleshchev
2022-02-01
SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...
Dave Parks
2022-01-27
SL-16056 Avatar gas cloud adaptive delay #2
Andrey Kleshchev
2022-01-14
Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Runitai Linden
2022-01-14
SL-16544 Fix for small rigged meshes disappearing at short distances (for rea...
Runitai Linden
2022-01-14
SL-16606: Add profiler category VOLUME
Ptolemy
2022-01-13
SL-16544 Fix for rigged mesh bounding boxes
Dave Parks
2021-12-15
Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Runitai Linden
2021-12-15
SL-16487 Fix for rigged attachment bounding boxes being too tight.
Runitai Linden
2021-12-15
SL-16495 FIXED Crash when unchecking "Animated Mesh" setting
Mnikolenko Productengine
2021-12-13
SL-16487 Fix for broken bounding boxes on rigged meshes (still broken, but no...
Runitai Linden
2021-12-06
SL-16451 Fix for rigged meshes disappearing when rendered as static.
Runitai Linden
2021-12-03
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...
Dave Parks
2021-11-30
SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...
Dave Houlton
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