Age | Commit message (Collapse) | Author |
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PBR as that is not needed at the moment
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texture repeats currently broken
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hooking up code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing""
This reverts commit 2318d657660320b921e1566b54d3833c0401a34c.
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code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing"
This reverts commit de9184479cfc179ba6e9d6ff388aff7da7f0b4ab.
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PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing
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assertion stomping pass). Remove a couple unused debug settings and related code.
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SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
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objects less annoying when alt-zooming in edit mode.
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LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
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--HG--
branch : maint-5416
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another attempt to move mem stat into base class
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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incorrectly.
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pointer checks are good.
Reviewed by Kelly
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totally flat and there are no prims visible
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some reason
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complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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(wow, super fast so far)
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paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx.
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altitude flicker though (STORM-306)
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