Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-21 | SL-16127: Fix bug in int() not calling getDistanceMultiplier(), calc() not ↵ | Ptolemy | |
calling getTotalDensity() | |||
2021-10-21 | SL-16127: Use cached sky | Ptolemy | |
2021-10-21 | SL-16127: Use cache psky when possible | Ptolemy | |
2021-10-21 | SL-16127: Remove unused functions | Ptolemy | |
2020-02-25 | SL-12574 Cleanup unused argument | Ptolemy | |
2019-08-28 | SL-11776 [EEP] Reduced frequency of sky updates by comparing data fuzzily | andreykproductengine | |
2019-08-22 | SL-11776 | Graham Linden | |
Merge both solutions preserving the simpler of the two. Will revisit to catch the new code for timeslicing updates once it is debugged. | |||
2019-08-22 | SL-11776 | Graham Linden | |
Fix false alarming sky updates and doing expensive CPU work for same sky pixels. | |||
2019-08-22 | SL-11776 Compensate freeze by spreading calculations | andreykproductengine | |
2019-08-12 | SL-11676 | Graham Linden | |
Make sun/moon textures render on Low/Low-Mid again. Fix solar additive being present when moon was only heavenly body in sky. | |||
2019-07-16 | SL-11605 | Graham Linden | |
Fix broken throttling of sky/envmap updates. | |||
2019-07-11 | Fix knock-on from touching the sky tex gen which also generated the shiny ↵ | Graham Linden | |
env map. | |||
2019-07-10 | SL-11541 WIP | Graham Linden | |
Make LLSettingsSky::gammaCorrect work like the soft scale clip and gamma correct from release. Add transmittance effects to the low-end sky tex gen. | |||
2019-06-27 | SL-11151, SL-11504 | Graham Linden | |
Remove update threshold logic causing hiccups and rework sky updates. Make deferred water do double transport again to match non-ALM rendering more closely. | |||
2019-01-24 | SL-10276 | Graham Linden | |
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down. | |||
2018-12-03 | SL-10055 | Graham Linden | |
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing. | |||
2018-10-19 | SL-9929 | Graham Linden | |
Replace WL atmospherics sun color calcs, fix water specular sunlight contribution to use them, and do not add moon contribution during daytime. | |||
2018-10-05 | SL-1925 | Graham Linden | |
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods. | |||
2018-10-02 | SL-9687 | Graham Linden | |
Make WL sky updates only update the env map (the only map used when WL shaders are in effect) to reduce the cost of generating sky textures. Update of env map only is 6ms where sky + env map is 14+ms. | |||
2018-09-13 | SL-1127 fix sky tex update with EEP interpolation getting confused | Graham Linden | |
Disable RenderUseAdvancedAtmospherics in feature table to prevent Ultra from turning it on before its time. | |||
2018-09-07 | MAINT-8988 | Graham Linden | |
Make rebuilding sky tex not look up invariant values by converting from LLSD 15 times per pixel. Set range on density multiplier to be non-zero to clamp light attenuation to sane values. Fix UI for density multiplier to include 4 decimal places and not show 0.0003 as 0.00 | |||
2018-09-04 | Merge and fix MAINT-9087 and MAINT-9084 | Graham Linden | |
2018-08-22 | MAINT-9026 hook up sun/moon scale to settingsvo and render code | Graham Linden | |
2018-07-19 | Remove optimization of building skybox as possible source of MAINT-8864 | Graham Linden | |
2018-07-10 | Support blending current/next bloom textures in deferred star rendering. | Graham Linden | |
2018-07-03 | MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵ | Graham Linden | |
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny. | |||
2018-06-13 | Mods to hook up water settings to water normals for rendering with support ↵ | Graham Linden | |
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now). | |||
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to ↵ | Graham Linden | |
shaders to lerp between current and next cloud texture. | |||
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-08 | Add specific shader for the moon to allow different rendering at day vs night. | Graham Linden | |
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it. | |||
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-05-23 | Merge | Graham Linden graham@lindenlab.com | |
2018-05-18 | Fix Mie Config validation in sky settings. | Graham Linden graham@lindenlab.com | |
Start cleanup of heavenly body rendering. | |||
2018-04-20 | Remove optimize pragmas necessary for working with RWDI in MSVC, but toxic ↵ | Graham Linden graham@lindenlab.com | |
to Clang. | |||
2018-03-08 | Add LLVoSky wrapper for current env sky light direction. | Graham Linden graham@lindenlab.com | |
Make LLVo classes use LLVoSky wrappers instead of direct access. Isolate more legacy haze param usage w/in settings. | |||
2018-03-08 | Rename getFogColor from water and sky settings to getWaterFogColor and ↵ | Graham Linden graham@lindenlab.com | |
getSkyFogColor. | |||
2018-03-07 | Isolate more legacy atmo param use in sky (convert to getLightAttenuation ↵ | Graham Linden graham@lindenlab.com | |
and getLightTransmittance). Optimize sky texture creation. | |||
2018-03-07 | Move legacy atmospherics code outside of llvosky (begin teasing apart). | Graham Linden graham@lindenlab.com | |
2018-03-02 | Replace ifdefs with comments marking legacy atmo params. | Graham Linden graham@lindenlab.com | |
2018-02-28 | Add 3p package for adv atmospherics to autobuild. | Graham Linden graham@lindenlab.com | |
Mark legacy atmospherics code with ifdefs. Fix up legacy uplift to include new atmospherics settings. | |||
2017-11-13 | Clean up on sun and moon | Rider Linden | |
2017-10-05 | Skys settings object active. | Rider Linden | |
2017-09-29 | Moon is showing, sun still not working. | Rider Linden | |
2017-09-27 | No longer 'goth windlight only', sky parameters passed from settings object. | Rider Linden | |
2016-04-22 | x64: Do not use a union of LLColor4U. Especially having the two pointer in ↵ | Nicky | |
there will blow up the struct to at least 8 byte, which will break VBO packing as this class needs to be 4 byte in size. (transplanted from 847df86d6b5daa69dcfc428df18876a9c1e8bef6) | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-10-25 | SH-3419 Replace per-object time dilation factor with region-wide | Andrew Meadows | |
Reviewed with Simon | |||
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2012-06-19 | MAINT-794 Factor out a lot of CPU overhead around updating objects. | Dave Parks | |
2012-01-30 | SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵ | Leslie Linden | |
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything. |