Age | Commit message (Expand) | Author |
2021-10-27 | SL-16127: Make another pass removing redundant LLSD op [] calls, unused vars,... | Ptolemy |
2021-10-21 | SL-16127: Fix bug in int() not calling getDistanceMultiplier(), calc() not ca... | Ptolemy |
2021-10-21 | SL-16127: Use cached sky | Ptolemy |
2021-10-21 | SL-16127: Use cache psky when possible | Ptolemy |
2021-10-21 | SL-16127: Remove unused functions | Ptolemy |
2020-02-25 | SL-12574 Cleanup unused argument | Ptolemy |
2019-08-28 | SL-11776 [EEP] Reduced frequency of sky updates by comparing data fuzzily | andreykproductengine |
2019-08-22 | SL-11776 | Graham Linden |
2019-08-22 | SL-11776 | Graham Linden |
2019-08-22 | SL-11776 Compensate freeze by spreading calculations | andreykproductengine |
2019-08-12 | SL-11676 | Graham Linden |
2019-07-16 | SL-11605 | Graham Linden |
2019-07-11 | Fix knock-on from touching the sky tex gen which also generated the shiny env... | Graham Linden |
2019-07-10 | SL-11541 WIP | Graham Linden |
2019-06-27 | SL-11151, SL-11504 | Graham Linden |
2019-01-24 | SL-10276 | Graham Linden |
2018-12-03 | SL-10055 | Graham Linden |
2018-10-19 | SL-9929 | Graham Linden |
2018-10-05 | SL-1925 | Graham Linden |
2018-10-02 | SL-9687 | Graham Linden |
2018-09-13 | SL-1127 fix sky tex update with EEP interpolation getting confused | Graham Linden |
2018-09-07 | MAINT-8988 | Graham Linden |
2018-09-04 | Merge and fix MAINT-9087 and MAINT-9084 | Graham Linden |
2018-08-22 | MAINT-9026 hook up sun/moon scale to settingsvo and render code | Graham Linden |
2018-07-19 | Remove optimization of building skybox as possible source of MAINT-8864 | Graham Linden |
2018-07-10 | Support blending current/next bloom textures in deferred star rendering. | Graham Linden |
2018-07-03 | MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (d... | Graham Linden |
2018-06-13 | Mods to hook up water settings to water normals for rendering with support fo... | Graham Linden |
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to sha... | Graham Linden |
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden |
2018-06-08 | Add specific shader for the moon to allow different rendering at day vs night. | Graham Linden |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate coo... | Graham Linden |
2018-05-23 | Merge | Graham Linden graham@lindenlab.com |
2018-05-18 | Fix Mie Config validation in sky settings. | Graham Linden graham@lindenlab.com |
2018-04-20 | Remove optimize pragmas necessary for working with RWDI in MSVC, but toxic to... | Graham Linden graham@lindenlab.com |
2018-03-08 | Add LLVoSky wrapper for current env sky light direction. | Graham Linden graham@lindenlab.com |
2018-03-08 | Rename getFogColor from water and sky settings to getWaterFogColor and getSky... | Graham Linden graham@lindenlab.com |
2018-03-07 | Isolate more legacy atmo param use in sky (convert to getLightAttenuation and... | Graham Linden graham@lindenlab.com |
2018-03-07 | Move legacy atmospherics code outside of llvosky (begin teasing apart). | Graham Linden graham@lindenlab.com |
2018-03-02 | Replace ifdefs with comments marking legacy atmo params. | Graham Linden graham@lindenlab.com |
2018-02-28 | Add 3p package for adv atmospherics to autobuild. | Graham Linden graham@lindenlab.com |
2017-11-13 | Clean up on sun and moon | Rider Linden |
2017-10-05 | Skys settings object active. | Rider Linden |
2017-09-29 | Moon is showing, sun still not working. | Rider Linden |
2017-09-27 | No longer 'goth windlight only', sky parameters passed from settings object. | Rider Linden |
2016-04-22 | x64: Do not use a union of LLColor4U. Especially having the two pointer in th... | Nicky |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-10-25 | SH-3419 Replace per-object time dilation factor with region-wide | Andrew Meadows |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2012-06-19 | MAINT-794 Factor out a lot of CPU overhead around updating objects. | Dave Parks |