Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-10-05 | SL-1925 | Graham Linden | |
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods. | |||
2018-10-02 | SL-9687 | Graham Linden | |
Make WL sky updates only update the env map (the only map used when WL shaders are in effect) to reduce the cost of generating sky textures. Update of env map only is 6ms where sky + env map is 14+ms. | |||
2018-10-02 | SL-9775 | Graham Linden | |
Add LLPointer<> on stack to avoid textures being deleted out from under the sky code. Make textures used by sky settings remove their faces from media textures. Add ability to detect when a given texture is viewer media with vfunc. | |||
2018-09-13 | Remove optimize pragma for mac | Rider Linden | |
2018-09-13 | SL-1127 fix sky tex update with EEP interpolation getting confused | Graham Linden | |
Disable RenderUseAdvancedAtmospherics in feature table to prevent Ultra from turning it on before its time. | |||
2018-09-07 | MAINT-8988 | Graham Linden | |
Make rebuilding sky tex not look up invariant values by converting from LLSD 15 times per pixel. Set range on density multiplier to be non-zero to clamp light attenuation to sane values. Fix UI for density multiplier to include 4 decimal places and not show 0.0003 as 0.00 | |||
2018-09-04 | Put back less debuggable but more terse accum of update conditions. | Graham Linden | |
2018-09-04 | Remove MSVC debug pragmas. | Graham Linden | |
2018-09-04 | Merge and fix MAINT-9087 and MAINT-9084 | Graham Linden | |
2018-08-22 | MAINT-9026 hook up sun/moon scale to settingsvo and render code | Graham Linden | |
2018-08-07 | Protect sky code from (extremely unlikely yet still possible) lack of sky ↵ | Graham Linden | |
settings. | |||
2018-07-19 | Remove optimization of building skybox as possible source of MAINT-8864 | Graham Linden | |
2018-07-11 | Make moon/star rendering handle transitions between settings w defined ↵ | Graham Linden | |
textures and settings without better. Reverse direction of mix to match blend_factor values in stars shader. | |||
2018-07-10 | Support blending current/next bloom textures in deferred star rendering. | Graham Linden | |
2018-07-03 | MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵ | Graham Linden | |
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny. | |||
2018-06-28 | Merge | Rider Linden | |
2018-06-26 | Remove unnecessary coord sys transformation to fix moon positioning. | Graham Linden | |
Avoid doing sky texture generation when using atmospherics shaders (which don't need that texture anyway). | |||
2018-06-25 | Adding pause clouds to menu, and throttling expensive visual update on change. | Rider Linden | |
2018-06-21 | Fix double-def of IMG_BLOOM1 from pulling over server change not needed in ↵ | Graham Linden | |
viewer code. Make viewer code use LLSettingsSky static func to hide indraconstants dep. | |||
2018-06-19 | Don't recalculate lighting every frame. Fix altitude transitions. On track ↵ | Rider Linden | |
switch ignore time threshold on blender. | |||
2018-06-19 | Adding some timers for tracking | Rider Linden | |
2018-06-13 | Mods to hook up water settings to water normals for rendering with support ↵ | Graham Linden | |
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now). | |||
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to ↵ | Graham Linden | |
shaders to lerp between current and next cloud texture. | |||
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-08 | Add specific shader for the moon to allow different rendering at day vs night. | Graham Linden | |
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it. | |||
2018-06-01 | Fix mis-merge of LLSettingsBase and remove optimize pragmas. | Graham Linden | |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-05-23 | Merge | Graham Linden graham@lindenlab.com | |
2018-05-21 | Make rendering of sun / moon work with both in the sky (test visibility ↵ | Graham Linden graham@lindenlab.com | |
independently). | |||
2018-05-18 | Remove no longer used var hosing OSX build. | Graham Linden graham@lindenlab.com | |
2018-05-18 | Remove MSVC debug pragmas and comment out code to dump example grids.xml ↵ | Graham Linden graham@lindenlab.com | |
file w/ hard-coded grids. | |||
2018-05-18 | Make nighttime elev constant _SIN, since it uses a sin value. | Graham Linden graham@lindenlab.com | |
Put that constant in sky settings and eliminate dups. Fix up logic around when to use heavenly bodies (fix broken moon in basic sky). Remove unnecessary clip to horizon. Put in temp code to ena/dis sun/moon based on LLEnvironment::getIsDaytime(). | |||
2018-05-18 | Fix Mie Config validation in sky settings. | Graham Linden graham@lindenlab.com | |
Start cleanup of heavenly body rendering. | |||
2018-05-16 | Merge and disable new sky render. | Graham Linden graham@lindenlab.com | |
2018-05-15 | Fix the blend code to record the amount of the blend and to store what is ↵ | Rider Linden | |
being blended towards. | |||
2018-03-08 | Get libatmosphere shader into link chain for Adv WL shaders. | Graham Linden graham@lindenlab.com | |
Point autobuild at fixed libatmosphere. | |||
2018-03-08 | Prepare for validation and storage of legacy haze settings (still ↵ | Graham Linden graham@lindenlab.com | |
pass-through for now). Isolate more use of legacy haze params behind wrapper funcs. | |||
2018-03-08 | Add LLVoSky wrapper for current env sky light direction. | Graham Linden graham@lindenlab.com | |
Make LLVo classes use LLVoSky wrappers instead of direct access. Isolate more legacy haze param usage w/in settings. | |||
2018-03-08 | Rename getFogColor from water and sky settings to getWaterFogColor and ↵ | Graham Linden graham@lindenlab.com | |
getSkyFogColor. | |||
2018-03-07 | Isolate more legacy atmo param use in sky (convert to getLightAttenuation ↵ | Graham Linden graham@lindenlab.com | |
and getLightTransmittance). Optimize sky texture creation. | |||
2018-03-07 | Move legacy atmospherics code outside of llvosky (begin teasing apart). | Graham Linden graham@lindenlab.com | |
2018-03-03 | Fix 16F enum for compat w/ SL gl headers on Mac. | Graham Linden graham@lindenlab.com | |
Make density profile/layer parsing handle when LLSD heard you liked arrays so it put an array in your array. | |||
2018-03-02 | Replace ifdefs with comments marking legacy atmo params. | Graham Linden graham@lindenlab.com | |
2018-02-28 | Add 3p package for adv atmospherics to autobuild. | Graham Linden graham@lindenlab.com | |
Mark legacy atmospherics code with ifdefs. Fix up legacy uplift to include new atmospherics settings. | |||
2017-11-30 | Merge | Rider Linden | |
2017-11-29 | DRTVWR-418: Merge from latest viewer-release | Nat Goodspeed | |
2017-11-17 | Now with validation. | Rider Linden | |
2017-11-13 | Clean up on sun and moon | Rider Linden | |
2017-11-13 | Remove the old wl environment code. | Rider Linden | |
2017-11-01 | MAINT-7228 Vertex buffer allocation failure handling | andreykproductengine | |