Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-10 | Merge viewer-release 6.3.2 | Graham Linden | |
2019-09-03 | SL-11856 Backed out SL-11012 | AndreyL ProductEngine | |
changeset: 0d43d9754b79 | |||
2019-08-28 | Work around issue with friend ops not accepting default params on Clang. | Graham Linden | |
2019-08-28 | SL-11776 [EEP] Reduced frequency of sky updates by comparing data fuzzily | andreykproductengine | |
2019-08-23 | Remove unused vars to appease Clang. | Graham Linden | |
2019-08-22 | Best of both worlds for 11776. | Graham Linden | |
2019-08-22 | SL-11776 | Graham Linden | |
Merge both solutions preserving the simpler of the two. Will revisit to catch the new code for timeslicing updates once it is debugged. | |||
2019-08-22 | SL-11776 Fixed moon's comparison condition | andreykproductengine | |
2019-08-22 | SL-11776 | Graham Linden | |
Fix false alarming sky updates and doing expensive CPU work for same sky pixels. | |||
2019-08-22 | SL-11776 Compensate freeze by spreading calculations | andreykproductengine | |
2019-08-12 | SL-10566, SL-10677 | Graham Linden | |
Make sky updates only occur if the input atmospherics values have actually changed (perf optimization). Make water rendering use specular color for coloring spec. | |||
2019-08-12 | SL-11676 | Graham Linden | |
Make sun/moon textures render on Low/Low-Mid again. Fix solar additive being present when moon was only heavenly body in sky. | |||
2019-07-16 | SL-11605 | Graham Linden | |
Fix broken throttling of sky/envmap updates. | |||
2019-07-11 | Fix knock-on from touching the sky tex gen which also generated the shiny ↵ | Graham Linden | |
env map. | |||
2019-07-10 | SL-11541 WIP | Graham Linden | |
Make LLSettingsSky::gammaCorrect work like the soft scale clip and gamma correct from release. Add transmittance effects to the low-end sky tex gen. | |||
2019-06-27 | SL-11151, SL-11504 | Graham Linden | |
Remove update threshold logic causing hiccups and rework sky updates. Make deferred water do double transport again to match non-ALM rendering more closely. | |||
2019-05-21 | SL-11012 Ambient setting can be missing from llsd | andreykproductengine | |
2019-05-13 | SL-10996 | Graham Linden | |
Restore old sun matrix gen code. Make sky use correct colorspace. Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107). | |||
2019-03-29 | Tweaked naming a bit, also white space. | Geenz | |
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender. | |||
2019-03-29 | Gamma correction pass 2: | Geenz | |
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame. | |||
2019-03-29 | Fixing gamma correction in EEP Step 1: | Geenz | |
Thou shall always read the sky cubemap as sRGB using hardware sampling. | |||
2019-02-05 | SL-10443 | Graham Linden | |
Make fix which gets 10276 and 10443, but leaves the bizarre flip at the zenith so that the sun/moon textures are always upright w.r.t the viewer. | |||
2019-01-31 | SL-10443 | Graham Linden | |
Fix sun/moon disc geo generation reversing the UVs of the images for same. Remove comment about voidwater when depth clamp is unavailable as it no longer applies. | |||
2019-01-24 | SL-10276 | Graham Linden | |
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down. | |||
2019-01-03 | Fix two files stomped my merging VR before a downstream branch. | Graham Linden | |
2018-11-15 | Merge 6ish | Graham Linden | |
2017-11-29 | DRTVWR-418: Merge from latest viewer-release | Nat Goodspeed | |
2017-11-01 | MAINT-7228 Vertex buffer allocation failure handling | andreykproductengine | |
2016-04-22 | x64: Do not use a union of LLColor4U. Especially having the two pointer in ↵ | Nicky | |
there will blow up the struct to at least 8 byte, which will break VBO packing as this class needs to be 4 byte in size. (transplanted from 847df86d6b5daa69dcfc428df18876a9c1e8bef6) | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2014-10-20 | Update to build on Xcode 6.0: Large (and final) collection of fixes for ↵ | callum_linden | |
unused variables, unused const-variables, unused member variables & functions etc. Also removed flags from CMake | |||
2014-03-12 | merge with release | Richard Linden | |
2013-10-25 | SH-3419 Replace per-object time dilation factor with region-wide | Andrew Meadows | |
Reviewed with Simon | |||
2013-10-15 | renamed TimeBlock to BlockTimerStatHandle | Richard Linden | |
2013-09-05 | changed fast timer over to using macro | Richard Linden | |
another attempt to move mem stat into base class | |||
2013-07-30 | Summer cleaning - removed a lot of llcommon dependencies to speed up build times | Richard Linden | |
consolidated most indra-specific constants in llcommon under indra_constants.h fixed issues with operations on mixed unit types (implicit and explicit) made LL_INFOS() style macros variadic in order to subsume other logging methods such as ll_infos added optional tag output to error recorders | |||
2013-06-05 | merge with viewer-release | Richard Linden | |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-08 | SH-3959 WIP - pass information about type of fetched image - server bake, ↵ | Brad Payne (Vir Linden) | |
host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed | |||
2013-01-10 | gcc fixes | Andrew Meadows | |
2012-09-04 | Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTexture | Don Kjer | |
2012-06-19 | MAINT-794 Factor out a lot of CPU overhead around updating objects. | Dave Parks | |
2012-01-30 | SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵ | Leslie Linden | |
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything. | |||
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating ↵ | Dave Parks | |
deprecation or performance warnings | |||
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵ | Dave Parks | |
some reason | |||
2011-09-17 | SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes | Dave Parks | |
2011-07-27 | SH-2120 Better fix for water being very dark when basic shaders disabled ↵ | Dave Parks | |
(sinA might be negative) | |||
2011-07-27 | SH-2120 Fix for water being very dark when basic shaders disabled. | Dave Parks | |
2011-06-22 | merge latest viewer-development | Oz Linden | |