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path: root/indra/newview/llvosky.cpp
AgeCommit message (Collapse)Author
2019-09-10Merge viewer-release 6.3.2Graham Linden
2019-09-03SL-11856 Backed out SL-11012AndreyL ProductEngine
changeset: 0d43d9754b79
2019-08-28Work around issue with friend ops not accepting default params on Clang.Graham Linden
2019-08-28SL-11776 [EEP] Reduced frequency of sky updates by comparing data fuzzilyandreykproductengine
2019-08-23Remove unused vars to appease Clang.Graham Linden
2019-08-22Best of both worlds for 11776.Graham Linden
2019-08-22SL-11776Graham Linden
Merge both solutions preserving the simpler of the two. Will revisit to catch the new code for timeslicing updates once it is debugged.
2019-08-22SL-11776 Fixed moon's comparison conditionandreykproductengine
2019-08-22SL-11776Graham Linden
Fix false alarming sky updates and doing expensive CPU work for same sky pixels.
2019-08-22SL-11776 Compensate freeze by spreading calculationsandreykproductengine
2019-08-12SL-10566, SL-10677Graham Linden
Make sky updates only occur if the input atmospherics values have actually changed (perf optimization). Make water rendering use specular color for coloring spec.
2019-08-12SL-11676Graham Linden
Make sun/moon textures render on Low/Low-Mid again. Fix solar additive being present when moon was only heavenly body in sky.
2019-07-16SL-11605Graham Linden
Fix broken throttling of sky/envmap updates.
2019-07-11Fix knock-on from touching the sky tex gen which also generated the shiny ↵Graham Linden
env map.
2019-07-10SL-11541 WIPGraham Linden
Make LLSettingsSky::gammaCorrect work like the soft scale clip and gamma correct from release. Add transmittance effects to the low-end sky tex gen.
2019-06-27SL-11151, SL-11504Graham Linden
Remove update threshold logic causing hiccups and rework sky updates. Make deferred water do double transport again to match non-ALM rendering more closely.
2019-05-21SL-11012 Ambient setting can be missing from llsdandreykproductengine
2019-05-13SL-10996Graham Linden
Restore old sun matrix gen code. Make sky use correct colorspace. Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107).
2019-03-29Tweaked naming a bit, also white space.Geenz
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
2019-03-29Gamma correction pass 2:Geenz
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame.
2019-03-29Fixing gamma correction in EEP Step 1:Geenz
Thou shall always read the sky cubemap as sRGB using hardware sampling.
2019-02-05SL-10443Graham Linden
Make fix which gets 10276 and 10443, but leaves the bizarre flip at the zenith so that the sun/moon textures are always upright w.r.t the viewer.
2019-01-31SL-10443Graham Linden
Fix sun/moon disc geo generation reversing the UVs of the images for same. Remove comment about voidwater when depth clamp is unavailable as it no longer applies.
2019-01-24SL-10276Graham Linden
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down.
2019-01-03Fix two files stomped my merging VR before a downstream branch.Graham Linden
2018-11-15Merge 6ishGraham Linden
2017-11-29DRTVWR-418: Merge from latest viewer-releaseNat Goodspeed
2017-11-01MAINT-7228 Vertex buffer allocation failure handlingandreykproductengine
2016-04-22x64: Do not use a union of LLColor4U. Especially having the two pointer in ↵Nicky
there will blow up the struct to at least 8 byte, which will break VBO packing as this class needs to be 4 byte in size. (transplanted from 847df86d6b5daa69dcfc428df18876a9c1e8bef6)
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-10-20Update to build on Xcode 6.0: Large (and final) collection of fixes for ↵callum_linden
unused variables, unused const-variables, unused member variables & functions etc. Also removed flags from CMake
2014-03-12merge with releaseRichard Linden
2013-10-25SH-3419 Replace per-object time dilation factor with region-wideAndrew Meadows
Reviewed with Simon
2013-10-15renamed TimeBlock to BlockTimerStatHandleRichard Linden
2013-09-05changed fast timer over to using macroRichard Linden
another attempt to move mem stat into base class
2013-07-30Summer cleaning - removed a lot of llcommon dependencies to speed up build timesRichard Linden
consolidated most indra-specific constants in llcommon under indra_constants.h fixed issues with operations on mixed unit types (implicit and explicit) made LL_INFOS() style macros variadic in order to subsume other logging methods such as ll_infos added optional tag output to error recorders
2013-06-05merge with viewer-releaseRichard Linden
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-08SH-3959 WIP - pass information about type of fetched image - server bake, ↵Brad Payne (Vir Linden)
host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed
2013-01-10gcc fixesAndrew Meadows
2012-09-04Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTextureDon Kjer
2012-06-19MAINT-794 Factor out a lot of CPU overhead around updating objects.Dave Parks
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵Leslie Linden
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-17SH-2243 work in progress -- gDEBugger guided removal of deprecated state changesDave Parks
2011-07-27SH-2120 Better fix for water being very dark when basic shaders disabled ↵Dave Parks
(sinA might be negative)
2011-07-27SH-2120 Fix for water being very dark when basic shaders disabled.Dave Parks
2011-06-22merge latest viewer-developmentOz Linden