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path: root/indra/newview/llvocache.h
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2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-08-29SL-20229 Add GenericStreamingMessage and use it to receive GLTF material ↵RunitaiLinden
overrides
2023-04-03SL-18458 Make LLVOCache the one source of truth on most recently received ↵RunitaiLinden
overrides. (#147)
2023-03-13Partial solution for SL-18458 Materials override cache not working and ↵Brad Linden
related SL-18684/SL-19206/SL-19173
2022-11-24SL-18701 llsd is not thread safe, parse it before usingAndrey Kleshchev
2022-11-14Basic solution for SL-18458 vocache implementation for material overridesBrad Kittenbrink
2022-04-26SL-17276 Potential fix for crash on shutdown on mac.Dave Parks
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2020-08-20SL-13638 Optimize cache writing and readingAndrey Kleshchev
Cache writing and reading happens in main thread and can cause significant drop in performance
2019-09-04SL-11868 Fix cache init after purgeandreykproductengine
2019-08-13DRTVWR-493 Reworked a number of initsandreykproductengine
2018-03-31MAINT-8474: Xcode 9.3 insists that comparators use const operator().Nat Goodspeed
2017-08-17SL-683 Instrument viewer cacheandreykproductengine
2017-08-09SL-684 Improve cache version guardandreykproductengine
2016-09-15MAINT-5232: Normalize LLSingleton subclasses.Nat Goodspeed
A shocking number of LLSingleton subclasses had public constructors -- and in several instances, were being explicitly instantiated independently of the LLSingleton machinery. This breaks the new LLSingleton dependency-tracking machinery. It seems only fair that if you say you want an LLSingleton, there should only be ONE INSTANCE! Introduce LLSINGLETON() and LLSINGLETON_EMPTY_CTOR() macros. These handle the friend class LLSingleton<whatevah>; and explicitly declare a private nullary constructor. To try to enforce the LLSINGLETON() convention, introduce a new pure virtual LLSingleton method you_must_use_LLSINGLETON_macro() which is, as you might suspect, defined by the macro. If you declare an LLSingleton subclass without using LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() in the class body, you can't instantiate the subclass for lack of a you_must_use_LLSINGLETON_macro() implementation -- which will hopefully remind the coder. Trawl through ALL LLSingleton subclass definitions, sprinkling in LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() as appropriate. Remove all explicit constructor declarations, public or private, along with relevant 'friend class LLSingleton<myself>' declarations. Where destructors are declared, move them into private section as well. Where the constructor was inline but nontrivial, move out of class body. Fix several LLSingleton abuses revealed by making ctors/dtors private: LLGlobalEconomy was both an LLSingleton and the base class for LLRegionEconomy, a non-LLSingleton. (Therefore every LLRegionEconomy instance contained another instance of the LLGlobalEconomy "singleton.") Extract LLBaseEconomy; LLGlobalEconomy is now a trivial subclass of that. LLRegionEconomy, as you might suspect, now derives from LLBaseEconomy. LLToolGrab, an LLSingleton, was also explicitly instantiated by LLToolCompGun's constructor. Extract LLToolGrabBase, explicitly instantiated, with trivial subclass LLToolGrab, the LLSingleton instance. (WARNING: LLToolGrabBase methods have an unnerving tendency to go after LLToolGrab::getInstance(). I DO NOT KNOW what should be the relationship between the instance in LLToolCompGun and the LLToolGrab singleton instance.) LLGridManager declared a variant constructor accepting (const std::string&), with the comment: // initialize with an explicity grid file for testing. As there is no evidence of this being called from anywhere, delete it. LLChicletBar's constructor accepted an optional (const LLSD&). As the LLSD parameter wasn't used, and as there is no evidence of it being passed from anywhere, delete the parameter. LLViewerWindow::shutdownViews() was checking LLNavigationBar:: instanceExists(), then deleting its getInstance() pointer -- leaving a dangling LLSingleton instance pointer, a land mine if any subsequent code should attempt to reference it. Use deleteSingleton() instead. ~LLAppViewer() was calling LLViewerEventRecorder::instance() and then explicitly calling ~LLViewerEventRecorder() on that instance -- leaving the LLSingleton instance pointer pointing to an allocated-but-destroyed instance. Use deleteSingleton() instead.
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-01-31fix some flaws for memory corruptionXiaohong Bao
2014-01-09fix for SH-4659:crash at LLOcclusionCullingGroup::doOcclusion line 1150Xiaohong Bao
2014-01-06fix for SH-4656: crash at LLVOCacheEntry::updateParentBoundingInfo() line 510Xiaohong Bao
2013-12-03SH-4606 FIX Interesting: Small objects do not load until they are very close.Richard Linden
changed culling to use inverse distance to calculate solid angle, not distance squared
2013-12-03SH-4606 FIX Interesting: Small objects do not load until they are very close.Richard Linden
increased SceneLoadMinRadius to 32 changes logic so that falloff starts at SceneLoadMinRadius added timing to pixel threshold calculation
2013-11-14fix for SH-4609: Interesting: Occluded objects are loaded at loginXiaohong Bao
2013-11-13fix for SH-4608: Interesting: minimap shows objects loading/uinloading ↵Xiaohong Bao
behind your camera when camera is rotated
2013-11-13more fix for SH-4607: Create new object cache tuning parametersXiaohong Bao
2013-11-11fix for SH-4607: Create new object cache tuning parametersXiaohong Bao
2013-11-06remove some unused debug settings.Xiaohong Bao
2013-11-06re-organize the code of processing the debug setting ↵Xiaohong Bao
"ObjectProjectionAreaCutOff"
2013-10-30more fix to reduce number of rendered triangles per frame.Xiaohong Bao
2013-10-30fix for SH-4584: Interesting: objectprojectionAreaCutOFF hides large objects ↵Xiaohong Bao
on adjacent regions.
2013-10-18stop other cameras than the world camera to asscee object cache.Xiaohong Bao
2013-10-17fix for SH-4569: Objects are not culled by size in the distanceXiaohong Bao
2013-10-16more fix for SH-4552: Interesting: objects sometimes fail to load after ↵Xiaohong Bao
teleport.
2013-10-07renamed TraceType to StatTypeRichard Linden
added more MemTrackable types optimized memory usage of LLTrace some more
2013-10-03add a debug setting: "BackShpereCullingRadius"Xiaohong Bao
2013-10-02more for SH-4521: Interesting viewer crash in Pipeline:RenderDrawPoolsXiaohong Bao
2013-09-26more optimization for memory footprint.Xiaohong Bao
2013-09-25better memory usage for LLTrace (tighter packing of recording arrays)Richard Linden
removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway) improved MemTrackable API, better separation of shadow and footprint added memory usage stats to floater_stats.xml
2013-09-20more fix for SH-4501: Interesting: Occluded objects do not appear when ↵Xiaohong Bao
Occluder object is deleted.
2013-09-20fix for SH-4430: Interesting: Light objects behind you are not loaded at login.Xiaohong Bao
2013-09-19fix for SH-4501: Interesting: Occluded objects do not appear when Occluder ↵Xiaohong Bao
object is deleted.
2013-09-05changed fast timer over to using macroRichard Linden
another attempt to move mem stat into base class
2013-08-29add some debug settings for easier tuning up performance.Xiaohong Bao
2013-08-28fix for SH-4332: Cacheable object highlights from Render Metadata -> Update ↵Xiaohong Bao
Type do not render
2013-08-22fix for SH-4400: Interesting: Side effect 1 of unloading culled objects.Xiaohong Bao
2013-08-21fix some objects not rendered when login process is very longXiaohong Bao
2013-08-08fix for SH-4402: interesting: lower FPS with lots of objects in viewXiaohong Bao
2013-08-07more fix for SH-4397: Object cache occlusion culling results are not always ↵Xiaohong Bao
correct
2013-08-06fix for SH-4398: Interesting: viewer crash in ↵Xiaohong Bao
LLVOCacheEntry::updateParentBoundingInfo
2013-08-05fix for SH-4397: Object cache occlusion culling results are not always correctXiaohong Bao
2013-07-29fix for SH-4293: texture console takes a while to settle down on Interesting ↵Xiaohong Bao
viewer.