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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llvocache.h
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Author
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2023-08-29
SL-20229 Add GenericStreamingMessage and use it to receive GLTF material over...
RunitaiLinden
2023-04-03
SL-18458 Make LLVOCache the one source of truth on most recently received ove...
RunitaiLinden
2023-03-13
Partial solution for SL-18458 Materials override cache not working and relate...
Brad Linden
2022-11-24
SL-18701 llsd is not thread safe, parse it before using
Andrey Kleshchev
2022-11-14
Basic solution for SL-18458 vocache implementation for material overrides
Brad Kittenbrink
2022-04-26
SL-17276 Potential fix for crash on shutdown on mac.
Dave Parks
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2020-08-20
SL-13638 Optimize cache writing and reading
Andrey Kleshchev
2019-09-04
SL-11868 Fix cache init after purge
andreykproductengine
2019-08-13
DRTVWR-493 Reworked a number of inits
andreykproductengine
2018-03-31
MAINT-8474: Xcode 9.3 insists that comparators use const operator().
Nat Goodspeed
2017-08-17
SL-683 Instrument viewer cache
andreykproductengine
2017-08-09
SL-684 Improve cache version guard
andreykproductengine
2016-09-15
MAINT-5232: Normalize LLSingleton subclasses.
Nat Goodspeed
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-01-31
fix some flaws for memory corruption
Xiaohong Bao
2014-01-09
fix for SH-4659:crash at LLOcclusionCullingGroup::doOcclusion line 1150
Xiaohong Bao
2014-01-06
fix for SH-4656: crash at LLVOCacheEntry::updateParentBoundingInfo() line 510
Xiaohong Bao
2013-12-03
SH-4606 FIX Interesting: Small objects do not load until they are very close.
Richard Linden
2013-12-03
SH-4606 FIX Interesting: Small objects do not load until they are very close.
Richard Linden
2013-11-14
fix for SH-4609: Interesting: Occluded objects are loaded at login
Xiaohong Bao
2013-11-13
fix for SH-4608: Interesting: minimap shows objects loading/uinloading behind...
Xiaohong Bao
2013-11-13
more fix for SH-4607: Create new object cache tuning parameters
Xiaohong Bao
2013-11-11
fix for SH-4607: Create new object cache tuning parameters
Xiaohong Bao
2013-11-06
remove some unused debug settings.
Xiaohong Bao
2013-11-06
re-organize the code of processing the debug setting "ObjectProjectionAreaCut...
Xiaohong Bao
2013-10-30
more fix to reduce number of rendered triangles per frame.
Xiaohong Bao
2013-10-30
fix for SH-4584: Interesting: objectprojectionAreaCutOFF hides large objects ...
Xiaohong Bao
2013-10-18
stop other cameras than the world camera to asscee object cache.
Xiaohong Bao
2013-10-17
fix for SH-4569: Objects are not culled by size in the distance
Xiaohong Bao
2013-10-16
more fix for SH-4552: Interesting: objects sometimes fail to load after telep...
Xiaohong Bao
2013-10-07
renamed TraceType to StatType
Richard Linden
2013-10-03
add a debug setting: "BackShpereCullingRadius"
Xiaohong Bao
2013-10-02
more for SH-4521: Interesting viewer crash in Pipeline:RenderDrawPools
Xiaohong Bao
2013-09-26
more optimization for memory footprint.
Xiaohong Bao
2013-09-25
better memory usage for LLTrace (tighter packing of recording arrays)
Richard Linden
2013-09-20
more fix for SH-4501: Interesting: Occluded objects do not appear when Occlud...
Xiaohong Bao
2013-09-20
fix for SH-4430: Interesting: Light objects behind you are not loaded at login.
Xiaohong Bao
2013-09-19
fix for SH-4501: Interesting: Occluded objects do not appear when Occluder ob...
Xiaohong Bao
2013-09-05
changed fast timer over to using macro
Richard Linden
2013-08-29
add some debug settings for easier tuning up performance.
Xiaohong Bao
2013-08-28
fix for SH-4332: Cacheable object highlights from Render Metadata -> Update T...
Xiaohong Bao
2013-08-22
fix for SH-4400: Interesting: Side effect 1 of unloading culled objects.
Xiaohong Bao
2013-08-21
fix some objects not rendered when login process is very long
Xiaohong Bao
2013-08-08
fix for SH-4402: interesting: lower FPS with lots of objects in view
Xiaohong Bao
2013-08-07
more fix for SH-4397: Object cache occlusion culling results are not always c...
Xiaohong Bao
2013-08-06
fix for SH-4398: Interesting: viewer crash in LLVOCacheEntry::updateParentBou...
Xiaohong Bao
2013-08-05
fix for SH-4397: Object cache occlusion culling results are not always correct
Xiaohong Bao
2013-07-29
fix for SH-4293: texture console takes a while to settle down on Interesting ...
Xiaohong Bao
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