Age | Commit message (Collapse) | Author |
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changed culling to use inverse distance to calculate solid angle, not distance squared
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increased SceneLoadMinRadius to 32
changes logic so that falloff starts at SceneLoadMinRadius
added timing to pixel threshold calculation
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check
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fix remote objects not showing up.
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behind your camera when camera is rotated
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renamed BackShpereCullingRadius to BackSphereCullingRadius
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"ObjectProjectionAreaCutOff"
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on adjacent regions.
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teleport.
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added more MemTrackable types
optimized memory usage of LLTrace some more
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changed claimMem and disclaimMem behavior to not pass through argument
added more mem tracking stats to floater_stats
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on disconnect from region
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removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway)
improved MemTrackable API, better separation of shadow and footprint
added memory usage stats to floater_stats.xml
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Occluder object is deleted.
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object is deleted.
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after teleport.
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SH-4457: Interesting: nearby content on adjacent region is not visible.
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from cache while ObjectCacheViewCullingEnabled is enabled than when it's disabled.
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another attempt to move mem stat into base class
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Type do not render
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