Age | Commit message (Collapse) | Author |
|
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
|
|
Cache writing and reading happens in main thread and can cause significant drop in performance
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LLJoint::setScale
|
|
|
|
|
|
|
|
|
|
|
|
|
|
changed culling to use inverse distance to calculate solid angle, not distance squared
|
|
increased SceneLoadMinRadius to 32
changes logic so that falloff starts at SceneLoadMinRadius
added timing to pixel threshold calculation
|
|
check
|
|
|
|
|
|
fix remote objects not showing up.
|
|
behind your camera when camera is rotated
|
|
|
|
|
|
renamed BackShpereCullingRadius to BackSphereCullingRadius
|
|
|
|
"ObjectProjectionAreaCutOff"
|
|
|
|
|
|
on adjacent regions.
|
|
|
|
|
|
|
|
teleport.
|
|
|
|
|
|
added more MemTrackable types
optimized memory usage of LLTrace some more
|
|
|
|
|
|
|
|
|
|
|
|
changed claimMem and disclaimMem behavior to not pass through argument
added more mem tracking stats to floater_stats
|
|
|
|
on disconnect from region
|
|
removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway)
improved MemTrackable API, better separation of shadow and footprint
added memory usage stats to floater_stats.xml
|
|
Occluder object is deleted.
|
|
|
|
object is deleted.
|
|
after teleport.
|