Age | Commit message (Collapse) | Author |
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tested
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repository.
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Had a function call in last checkin that was removed before commit since I thought
it was only used in debug code. Adding it back in as its actually used.
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Caching the mapping between baked texture hashes and UUIDs should be
able to be avoided if the initial texture data sent down is accuate.
This patch will use the first objectupdate message sent for your own
avatar to set the baked texture UUIDs for your avatar. These appear
to match the UUIDs sent from the hash lookup.
Testing needed to verify that you can successfully decloud before
the server sends you the hash lookup response, if your bakes are
cached locally.
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rendering cost
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Use the new "Avatar Rez" debugging tag to see the output.
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modify viewer to run under said context without generating errors.
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* InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic
* Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds
* Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter
* Added LLVOAvatarSelf::resetRegionCrossingTimer()
* Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings
* LLVOAvatarSelf::updateRegion() will update position value due to region changes
Code reviewed by Ambroff
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* EXT-8688 Automatically detach same object is detected
* EXT-8689 Cleanup detachAttachmentIntoInventory code
When an object arrives as an attachment, if it's already attached then it's automatically detached.
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Added additional logic to tell if you're in edit outfit mode, removed some bad code that was causing removed wearables to never send out an appearance update.
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EXT-7626 FIXED LLTexLayer header file cleanup
EXT-7628 FIXED Don't cache lower res baked textures
Added more information into the texture debug view.
Mangled hash when uploading lower res baked textures so they're not cached
Lots of superficial cleanup on lltexlayer and associated classes. Removed some unused functions and member variables as well.
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Code cleanup.
Some minor changes in logic for when low res texture is used.
Added more metrics to notifications and texture debug output.
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EXT-7526 FIXED Add baked texture information to texture view
First attempt at low res textures after timeout.
Added debug setting to control whether low res texture timeout is used.
Added baked texture load information to texture view debug display.
Trivial name changes to some variables.
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Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/434/
--HG--
branch : product-engine
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Removed llinfos that was causing excessive spam.
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Added TextureDiscardLevel override for specifying texture discard levels.
Aesthetic change to add debug- flag to all avatar debug reporting metrics.
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Changed a lot of areas of code that were not dealing with multiwearables properly.
Little functionality changed, as the support mechanisms that were out of date were
subtle, but getting closer to no further areas of code that don't properly support
multi-wearables.
Code reviewed by Vir.
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Fix for scoping error leading to compile error.
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Added outfit baking notification.
Cleaned up some code around notifications.
Added some more clarity to notification message wording.
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for each component texture at each discard level, as well as baked texture
upload times, and reports the timing of each texture to the console when your
avatar sends out its appearance data to the server.
Reviewed by Seraph, will be removed before release.
-Nyx
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Superficial header file cleanup
Lots of moving functions around and recategorizing in LLInventoryModel.h
Removed some obsolete functions, changed scoping of others
Moved some static functions from LLInventoryModel into llinventoryfunctions.h
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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If you or others are a cloud, then your nametag will include a "(Loading...)" string.
Note: this required a small bit of code refactor so that you can query if an avatar (yourself or others) is a cloud; this was basically a rename from updateIsFullyLoaded into getIsCloud.
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Function: LLVOAvatarSelf::LLVOAvatarSelf(const LLUUID &, unsigned char, LLViewerRegion *)
File: /indra/newview/llvoavatarself.cpp
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Fix for cleaning up gAgentAvatar on app shutdown.
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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Added code to suppress local composite updates while wearables are loaded. This
makes sure that we don't update your appearance until all your wearables are
added to gAgentWearables. Hackish for 2.0, but will be inherently better for 2.1
code reviewed by vir.
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