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path: root/indra/newview/llvoavatarself.cpp
AgeCommit message (Collapse)Author
2012-02-13SH-2973 Potential fix for crash in ~LLVOAvatarSelfDave Parks
2012-02-03EXP-1843 WIP Added an option to output avatar rez timing.Vadim ProductEngine
Use the new "Avatar Rez" debugging tag to see the output.
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵Dave Parks
modify viewer to run under said context without generating errors.
2011-04-19mergeDave Parks
2011-04-05merge changes for STORM-1051Oz Linden
2011-04-04Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-04-03Fixed issue where changes in physics params were not being transmitted to ↵Seraph Linden
other avatars. Fixed issue where left/right was appearing in non-female edit physics.
2011-02-18Cleanup of headless client (was: DisableRendering mode)Don Kjer
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
2011-01-27Renamed functionprep linden
2011-01-27Optimization so that updateRiggedAttachments is not called every frame - ↵prep linden
still a WIP.
2011-01-27Rebuild attached rigs during attachObjectprep linden
2011-01-26SH-641 Fix for some objects not properly switching LoD under some situations.Dave Parks
Fix for redundant calls to stateSort(LLDrawable*...) Put back "Build Queue" info display.
2011-01-12Fix for Sh-780 and tweak for nametag height (Sh-638).prep linden
2011-01-05Fix for SH-579prep
2010-12-06Fix for SH-542prep
2010-12-03Fix for SH-479prep linden
2010-12-01Automated merge up from viewer-developmentLoren Shih
2010-11-30SH-435 FIXED Crash on login from infinite loop in LLVOAvatarSelfLoren Shih
Added additional check to prevent infinite loop. Blind fix since we have no repro.
2010-10-28- Pelvis offsets are now preservedprep
- Fix for CTS-261
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-10-12Initial work on viewer motion interpolation. Changes include:Dave SIMmONs
* InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic * Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds * Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter * Added LLVOAvatarSelf::resetRegionCrossingTimer() * Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings * LLVOAvatarSelf::updateRegion() will update position value due to region changes Code reviewed by Ambroff *
2010-10-05Reset joint positions after detaching a rigged modelprep linden
2010-09-27mergeDave Parks
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-09-20merge from http://bitbucket.org/boroondas/viewer-development-vwr-20583Tofu Linden
2010-09-08VWR-22901 FIXED Backwards compatibility for multiattachmentsLoren Shih
Better handling of invalid attachment points. You can now detach points that are incompatible with your viewer, versus having those permanently in the COF>
2010-09-05re-merged VWR-20583Boroondas Gupte
2010-09-03Merge Zai Lynch's http://bitbucket.org/ZaiLynch/vwr-19505Tofu Linden
2010-09-02merged VWR-20583Boroondas Gupte
2010-09-02VWR-20583 FIXED submenu indicators (▶ a.k.a. U+25B6) shouldn't be hard-codedBoroondas Gupte
in context menu sub menu names Use the same mechanism for adding the triangle in LLContextMenuBranch as is already used in LLMenuItemBranchGL. As a bonus, the triangles will be nicely right-aligned, just as in the main menu. Remaining hard-coded triangles all are in indra/newview/skins/default/xui/*/panel_voice_effect.xml.
2010-09-01some follow-up for VWR-17801.Tofu Linden
2010-09-01VWR-17801 Wrong submenu character when you right click on yourselfTofu Linden
Patch by jonathan yap.
2010-08-26fix for VWR-19505ZaiLynch
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-20merge from viewer-releaseTofu Linden
2010-08-20merge from viewer-releaseTofu Linden
2010-08-18Automated merge with ssh://hg.lindenlab.com/q/viewer-releaseXiaohong Bao
2010-08-18Automated merge with ssh://hg.lindenlab.com/q/viewer-releaseXiaohong Bao
2010-08-18EXT-8673: FIXED: UDP texture loading is slower in 2.x viewers than 1.23.5Xiaohong Bao
Improved the following: 1, make sure the texture callback queue is properly handled and cleaned in time; 2, estimate the LLVOTree pixel area more accurately; 3, eliminate the possibility of back and forth stopping/restarting a texture fetching
2010-08-18EXT-8673: FIXED: UDP texture loading is slower in 2.x viewers than 1.23.5Xiaohong Bao
Improved the following: 1, make sure the texture callback queue is properly handled and cleaned in time; 2, estimate the LLVOTree pixel area more accurately; 3, eliminate the possibility of back and forth stopping/restarting a texture fetching
2010-08-17(final?) hairy merge from viewer-release to viewer-publicTofu Linden
2010-08-17(final?) hairy merge from viewer-release to viewer-publicTofu Linden
2010-08-13mergeBrad Payne (Vir Linden)
2010-08-13mergeBrad Payne (Vir Linden)
2010-08-13DEV-52580 FIXBrad Payne (Vir Linden)
2010-08-13DEV-52580 FIXBrad Payne (Vir Linden)
2010-08-13EXT-8650 Can wear multiple copies of no-copy item via object linksLoren Shih
* EXT-8688 Automatically detach same object is detected * EXT-8689 Cleanup detachAttachmentIntoInventory code When an object arrives as an attachment, if it's already attached then it's automatically detached.
2010-08-13EXT-8650 Can wear multiple copies of no-copy item via object linksLoren Shih
* EXT-8688 Automatically detach same object is detected * EXT-8689 Cleanup detachAttachmentIntoInventory code When an object arrives as an attachment, if it's already attached then it's automatically detached.