Age | Commit message (Collapse) | Author |
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constrain encroachment by animated objects
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position overrides to +/-5m
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some updates more efficient. addAttachmentOverrides() called in rebuildGeom()
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attachments are using server bakes. pass the magic ids correctly across ui and texture entry.
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bakes on objects. handle magic bake ids in LLViewerObject.
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positions. Added DumpXML and Reset Skeleton support for animated objects when debugging.
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viewer-local avs used in upload previews
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incrementally. Same dubious formula.
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especially for animated objects.
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some triangle information that we may or may not ultimately keep. Surface area calcs still not working
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limits that are also enforced on the server.
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object attachment count
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renamed resetJointsOnDetach to removeAttachmentOverridesForObject to make the connection to addAttachmentOverridesForObject more obvious.
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mEnableDefaultAnimations field
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end-to-end demo for animated objects.
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investigation
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so the actual scale values are fabricated at run-time based on the joint name)
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appearance message values.
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models
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import. dae_tool.py work to enable joint offset tweaking.
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removed what I think is some redundancy in calculating attachment pos overrides. If it breaks I'll change it back.
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skeleton option.
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utility happier
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valid joint num values. Also reduced log spam slightly.
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rendering display to show bones.
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