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path: root/indra/newview/llvoavatar.h
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2015-04-17reorganize visual muting, impostors, and complexity criteria [does not ↵Oz Linden
render correctly yet]
2015-03-26merge changes for tools update tipOz Linden
2015-03-04MAINT-4858 FIXBrad Payne (Vir Linden)
2015-02-27merge up to 3.7.25-releaseOz Linden
2015-02-25mergeBrad Payne (Vir Linden)
2015-02-21merge impostor and visual muting changesOz Linden
2015-02-20Clean up impostors and visual mutingOz Linden
Rename the settings that control them to be more descriptive Remove the separate boolean setting (RenderUseImpostors) that governed both Establish default values based on gpu class for impostors and visual muting
2015-02-06correct bug in initial av rendering I introduced, clarify several testsOz Linden
2015-02-04merge storm-2082 changesOz Linden
2015-02-04allow visually muted results to be cached from const methodsOz Linden
2015-02-03remove unused RenderAvatarComplexityLimit; replace with visual muting based ↵Oz Linden
on render weight
2015-01-30tone down visually muted avatar colorsOz Linden
2015-01-05Moved mHoverOffset to LLCharacter so it's accessible inside animations. ↵Brad Payne (Vir Linden)
Apply offset when constrained to ground.
2015-01-05SL-92 WIP - More consistent enforcement of min/max hover values. Setting is ↵Brad Payne (Vir Linden)
stored as a per-account F32 value.
2014-12-22mergeBrad Payne (Vir Linden)
2014-12-16SL-92 WIP - track appearance message timingBrad Payne (Vir Linden)
2014-12-08SL-92 WIP - hover height communicated via appearance messages.Brad Payne (Vir Linden)
2014-12-02Merge downstream code and become 3.7.22simon
2014-11-15MAINT-4537 WIP - more joint position management during outfit changesBrad Payne (Vir Linden)
2014-11-14MAINT-4537 WIP - order of operations during outfit changeBrad Payne (Vir Linden)
2014-10-30SL-93 - WIP on managing pelvis fixups using new joint offset frameworkBrad Payne (Vir Linden)
2014-10-29MAINT-4606 WIP - handle removing attachments that contain multiple mesh objectsBrad Payne (Vir Linden)
2014-10-08Switched to keying joint offsets by mesh idBrad Payne (Vir Linden)
2014-09-30MAINT-4448 FIXED Avatar often stops animating when being animated by an ↵andreykproductengine
intan solo dance ball on Interesting based viewers only.
2014-08-27WIP on attachment offset management in jointsBrad Payne (Vir Linden)
2014-08-27WIP on attachment offset management in jointsBrad Payne (Vir Linden)
2014-05-13sunshine-external merge WIPBrad Payne (Vir Linden)
2014-03-12mergeBrad Payne (Vir Linden)
2014-03-12merge with releaseRichard Linden
2014-02-12merge with releaseRichard Linden
2014-02-11mergeBrad Payne (Vir Linden)
2014-02-10Merge viewer-releasesimon
2013-12-05mergeBrad Payne (Vir Linden)
2013-11-11Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-11-11merge 3.6.10-releaseOz Linden
2013-10-25SH-3419 Replace per-object time dilation factor with region-wideAndrew Meadows
Reviewed with Simon
2013-10-16mergeBrad Payne (Vir Linden)
2013-10-10Quite down log spam from loading shaders.Dave Parks
Up bone cap to 64 for rigged meshes.
2013-10-08merge from viewer-releaseRichard Linden
2013-10-07renamed TraceType to StatTypeRichard Linden
added more MemTrackable types optimized memory usage of LLTrace some more
2013-09-23SH-3455 WIP - post-SSA cleanupBrad Payne (Vir Linden)
2013-09-23SH-3455 WIP - post-SSA cleanup, including removal of mUseServerBakes and ↵Brad Payne (Vir Linden)
related methods
2013-09-19SH-3455 WIP - removing bake upload codeBrad Payne (Vir Linden)
2013-09-19SH-3455 WIP - removing bake upload codeBrad Payne (Vir Linden)
2013-09-19SH-3455 WIP - removing bake upload codeBrad Payne (Vir Linden)
2013-09-18sunshine cleanup annotationsBrad Payne (Vir Linden)
2013-09-18sunshine cleanup annotationsBrad Payne (Vir Linden)
2013-09-17MAINT-3161 : Clean up avatar muting code and prototype featuresimon
2013-08-27MAINT-3065 : Avatar render info's 'geometry' stat is unpredictable for ↵simon
linked objects Removed "geometry" and "surface" Reviewed by Kelly
2013-08-18SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits