Age | Commit message (Collapse) | Author |
|
|
|
position overrides to +/-5m
|
|
|
|
some updates more efficient. addAttachmentOverrides() called in rebuildGeom()
|
|
attachments are using server bakes. pass the magic ids correctly across ui and texture entry.
|
|
bakes on objects. handle magic bake ids in LLViewerObject.
|
|
positions. Added DumpXML and Reset Skeleton support for animated objects when debugging.
|
|
|
|
viewer-local avs used in upload previews
|
|
incrementally. Same dubious formula.
|
|
especially for animated objects.
|
|
some triangle information that we may or may not ultimately keep. Surface area calcs still not working
|
|
limits that are also enforced on the server.
|
|
object attachment count
|
|
|
|
|
|
|
|
|
|
renamed resetJointsOnDetach to removeAttachmentOverridesForObject to make the connection to addAttachmentOverridesForObject more obvious.
|
|
mEnableDefaultAnimations field
|
|
end-to-end demo for animated objects.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
investigation
|
|
so the actual scale values are fabricated at run-time based on the joint name)
|
|
|
|
|
|
appearance message values.
|
|
models
|
|
import. dae_tool.py work to enable joint offset tweaking.
|
|
removed what I think is some redundancy in calculating attachment pos overrides. If it breaks I'll change it back.
|
|
|
|
|
|
skeleton option.
|
|
|
|
|
|
utility happier
|
|
valid joint num values. Also reduced log spam slightly.
|
|
|
|
|
|
rendering display to show bones.
|
|
|
|
|
|
|
|
|
|
|