Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
when not in edit mode, always accurately selectable while in edit mode).
|
|
|
|
Updated header blocks for llphysicsshapebuilderutil classes.
|
|
|
|
avatar was having it's joints reet)
|
|
|
|
|
|
|
|
|
|
|
|
(defunct branch).
Added butt and belly.
|
|
|
|
|
|
still a WIP.
|
|
|
|
|
|
|
|
|
|
|
|
Bug fix for attach/detach so that it will recalculate certain avatar settings
based upon bone positions.
|
|
|
|
DN-193[crashhunters] LLHudNameTag::setLabel
|
|
- Fix for CTS-261
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
|
|
|
|
|
|
|
|
|
|
back-out the back-out for this branch. yay.
|
|
Backing out this merge that I pushed (prematurely) to the wrong place.
|
|
|
|
|
|
|
|
|
|
Changes:
* Implemented bulk-add from My Appearance SP.
* Made sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
I stated that in comments.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/844/
--HG--
branch : product-engine
|