Age | Commit message (Collapse) | Author |
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De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
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staggered. Currently N is 4.
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varies line thickness depending on how recently impostor was generated
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attached to
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duplicate code in llappviewer.cpp
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attachments for purposes of visibility in mouselook.
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for rigged meshes in animated objects
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DebugAnimatedObjects output
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constrain encroachment by animated objects
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some updates more efficient. addAttachmentOverrides() called in rebuildGeom()
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for system avatars
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Default female sit has stopped working, system uses male sit
MAINT-5013 needs to be fixed in a different way.
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positions. Added DumpXML and Reset Skeleton support for animated objects when debugging.
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