Age | Commit message (Collapse) | Author |
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avatar was having it's joints reet)
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(defunct branch).
Added butt and belly.
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(don't let rigged attachments stretch avatar bounding box beyond avatar skeleton).
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paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx.
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appear as white spheres.
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* Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
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Reverting incomplete changes to ARC so that we don't change RC when
we merge down.
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accessed through the static LLThread::tldata().
Currently this object contains two (public) thread-local
objects: a LLAPRRootPool and a LLVolatileAPRPool.
The first is the general memory pool used by this thread
(and this thread alone), while the second is intended
for short lived memory allocations (needed for APR).
The advantages of not mixing those two is that the latter
is used most frequently, and as a result of it's nature
can be destroyed and reconstructed on a "regular" basis.
This patch adds LLAPRPool (completely replacing the old one),
which is a wrapper around apr_pool_t* and has complete
thread-safity checking.
Whenever an apr call requires memory for some resource,
a memory pool in the form of an LLAPRPool object can
be created with the same life-time as this resource;
assuring clean up of the memory no sooner, but also
not much later than the life-time of the resource
that needs the memory.
Many, many function calls and constructors had the
pool parameter simply removed (it is no longer the
concern of the developer, if you don't write code
that actually does an libapr call then you are no
longer bothered with memory pools at all).
However, I kept the notion of short-lived and
long-lived allocations alive (see my remark in
the jira here: https://jira.secondlife.com/browse/STORM-864?focusedCommentId=235356&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-235356
which requires that the LLAPRFile API needs
to allow the user to specify how long they
think a file will stay open. By choosing
'short_lived' as default for the constructor
that immediately opens a file, the number of
instances where this needs to be specified is
drastically reduced however (obviously, any
automatic LLAPRFile is short lived).
***
Addressed Boroondas remarks in https://codereview.secondlife.com/r/99/
regarding (doxygen) comments. This patch effectively only changes comments.
Includes some 'merge' stuff that ended up in llvocache.cpp
(while starting as a bug fix, now only resulting in a cleanup).
***
Added comment 'The use of apr_pool_t is OK here'.
Added this comment on every line where apr_pool_t
is correctly being used.
This should make it easier to spot (future) errors
where someone started to use apr_pool_t; you can
just grep all sources for 'apr_pool_t' and immediately
see where it's being used while LLAPRPool should
have been used.
Note that merging this patch is very easy:
If there are no other uses of apr_pool_t in the code
(one grep) and it compiles, then it will work.
***
Second Merge (needed to remove 'delete mCreationMutex'
from LLImageDecodeThread::~LLImageDecodeThread).
***
Added back #include <apr_pools.h>.
Apparently that is needed on libapr version 1.2.8.,
the version used by Linden Lab, for calls to
apr_queue_*. This is a bug in libapr (we also
include <apr_queue.h>, that is fixed in (at least) 1.3.7.
Note that 1.2.8 is VERY old. Even 1.3.x is old.
***
License fixes (GPL -> LGPL). And typo in comments.
Addresses merov's comments on the review board.
***
Added Merov's compile fixes for windows.
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spinner and the manipulation tools etc.
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still a WIP.
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Turns out that most of my SNOW-800 patch was included in Viewer 2 (albeit without crediting me).
However, not everything was used and some more cleaning up was possible.
After this patch, and when compiling with optimization, there are no duplicates left
anymore that shouldn't be there in the first place. Apart from the debug stream
iostream guard variable, there are several static variables with the same name (r, r1,
r2, etc) but that indeed actually different symbol objects. Then there are a few
constant POD arrays that are duplicated a hand full of times because they are
accessed with a variable index (so optimizing them away is not possible). I left them
like that (although defining those as extern as well would have been more consistent
and not slower; in fact it would be faster theoretically because those arrays could
share the same cache page then).
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attached and then reattached a rigged mesh with offsets. The reattached mesh would not be offset correctly.
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