| Age | Commit message (Collapse) | Author | 
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|  | bakes on objects. handle magic bake ids in LLViewerObject. | 
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|  | Approved-by: Simon Linden <simon@lindenlab.com>
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com> | 
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|  | relogging | 
|  | folder. | 
|  | relogging | 
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|  | debug setting. | 
|  | debug setting. | 
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|  | improvement to a log message | 
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|  | this will now be equivalent to reset skeleton + stop animating me. | 
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|  | removed no-longer-needed LLJoint::mId field | 
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|  | addAttachmentOverridesForObject() | 
|  | support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code. | 
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|  | why body size changed | 
|  | sea' and related issues. | 
|  | change coloring for show bones, to highlight joint positions and rigging | 
|  | received COF version as -1 | 
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|  | to avoid breaking existing content. | 
|  | in avatar_lad.xml | 
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|  | positioning of avatar. | 
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|  | investigation | 
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|  | Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now. | 
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|  | the pelvis has having changed unless it has actually changed. Avoid excess calls to computeBodySize(), which can cause a vertical position glitch. | 
|  | so the actual scale values are fabricated at run-time based on the joint name) |