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path: root/indra/newview/llvoavatar.cpp
AgeCommit message (Collapse)Author
2011-11-29mergeDave Parks
2011-11-28mergeBrad Payne (Vir Linden)
2011-11-23SH-2712 FIX -- added caching to isFullyLoadedLeslie Linden
2011-11-14SH-2650 Fix for avatar eyeballs protruding from lower eyelidsDave Parks
2011-11-11STORM-1679 Adjusted ARC_LIMIT to 20,000 per updated instructions from Nyx.Jonathan Yap
2011-11-03STORM-1679 Avatar Draw Weight number is always redJonathan Yap
2011-10-19mergeDave Parks
2011-10-14Merge backout of b782a75c99e6Dave Parks
2011-10-14Backed out changeset b782a75c99e6Dave Parks
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-09-26mergeDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-06mergeBrad Payne (Vir Linden)
2011-08-31MergeXiaohong Bao
2011-08-22mergeBrad Payne (Vir Linden)
2011-08-18BUILDFIX SH-1246 fixed a bug in the ARC computations, and texture cost ↵Nyx (Neal Orman)
computations in build tools Minor bug in ARC display computations, where wrong numbers were being used for child prims Feature enhancement to not double-count textures reused within a linkset.
2011-08-08mergeDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵Dave Parks
glAlphaFunc when shaders are available). Reviewed by Leslie
2011-07-26merge with latest mesh-devNyx (Neal Orman)
2011-07-15Merge from viewer-developmentXiaohong Bao
2011-07-14Potential fix for SH-1854 and SH-1125 (caps issues)Don Kjer
2011-07-09mergeBrad Payne (Vir Linden)
2011-07-07Merge latest from viewer trunksimon@lindenlab.com
2011-07-01merge viewer-development -> mesh-developmentBrad Payne (Vir Linden)
2011-06-21fix for SH-369: [PUBLIC-JIRA-USERS] [crashhunters] ↵Xiaohong Bao
LLVOAvatar::updateImpostors crash
2011-06-21Merge with latest lindenlab/viewer-developmentsimon@lindenlab.com
2011-06-18Fix for annoying assert that gets triggered when your first login attempt fails.Dave Parks
2011-06-07SH-1595 Make rigged attachment selection more reliable (never selectable ↵Dave Parks
when not in edit mode, always accurately selectable while in edit mode).
2011-06-01SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.Dave Parks
2011-05-24Merge latest from lindenlab/viewer-developmentDave SIMmONs
2011-05-23Fix for sh-788prep
2011-05-17SH-1246 WIP fix render cost in the viewerNyx (Neal Orman)
Modified avatar display to compute values correctly. Also changed build tools XML temporarily so build tool costs can be seen.
2011-05-17merging up latest mesh-development to nyx-mesh-developmentNyx (Neal Orman)
2011-05-16mergeDave Parks
2011-05-13Merge latest from lindenlab/viewer-developmentDave SIMmONs
2011-05-05Work in progress on CHOP-609 / CHOP-624 build time improvements. Eliminated ↵brad kittenbrink
a bunch of unnecesary header dependencies.
2011-05-03Fix minor indentation issueDave SIMmONs
2011-04-08merging mesh-development into nyx's mesh developmentNyx (Neal Orman)
2011-04-05merge changes for STORM-1051Oz Linden
2011-03-28Fix for issue caused by uploading the TurboSquid book collection (that ↵prep
avatar was having it's joints reet)
2011-03-25merge from mesh-development to nyx-mesh-developmentNyx (Neal Orman)
2011-03-24Crash fix for SH-1176 and WIP for pelvis z offsetprep
2011-03-21mergeNyx (Neal Orman)
2011-03-17Work in progress. Big code cleanup ported from TheShining/avatar-physics ↵Loren Shih
(defunct branch). Added butt and belly.
2011-03-16WIP:Manual pelvis offsetprep linden
2011-03-09SH-1063 Fix for some rigged attachments preventing avatars from impostoring ↵Dave Parks
(don't let rigged attachments stretch avatar bounding box beyond avatar skeleton).
2011-04-19mergeDave Parks
2011-04-04Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵Dave Parks
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx.
2011-02-23suppressing particles in overly complex avatars when clouding - they should ↵Nyx (Neal Orman)
appear as white spheres.