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path: root/indra/newview/llvoavatar.cpp
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2015-04-13merge changes for 3.7.27-releaseOz Linden
2015-03-24Merge with viewer-release and become 3.7.27andreykproductengine
2015-03-17MAINT-4971 FIXED [MAINT-RC] Own avatar is often totally invisible at login ↵ruslantproductengine
with no way to fix apart from a relog. Other avatars are also often invisible.
2015-03-04MAINT-4858 FIXBrad Payne (Vir Linden)
2015-03-23merge changes for 3.7.26-releaseOz Linden
2015-02-25mergeBrad Payne (Vir Linden)
2015-02-24merge changes for 3.7.25-releaseOz Linden
2015-01-15SL-92 WIP - more on hover managementBrad Payne (Vir Linden)
2015-01-14SL-92 WIP - more on region notification and managing hoverBrad Payne (Vir Linden)
2015-01-13SL-92 WIP - added signal for simulator features received. Use to keep hover ↵Brad Payne (Vir Linden)
floater UI synced with region support for hover.
2015-01-13merge changes for 3.7.24-releaseOz Linden
2015-01-08SL-92 WIP - remove hover for self if we receive an appearance with no hover ↵Brad Payne (Vir Linden)
specified
2015-01-07mergeBrad Payne (Vir Linden)
2015-01-08MAINT-3240 Don't show avatar if it's in mute listMnikolenko ProductEngine
2015-01-05Moved mHoverOffset to LLCharacter so it's accessible inside animations. ↵Brad Payne (Vir Linden)
Apply offset when constrained to ground.
2015-01-05SL-92 WIP - changed setting name to AvatarHoverOffsetZBrad Payne (Vir Linden)
2015-01-05SL-92 WIP - More consistent enforcement of min/max hover values. Setting is ↵Brad Payne (Vir Linden)
stored as a per-account F32 value.
2014-12-22mergeBrad Payne (Vir Linden)
2014-12-22Moved AvatarPosFinalOffset to per-account settings fileBrad Payne (Vir Linden)
2014-12-22mergeBrad Payne (Vir Linden)
2014-12-16linux build fixBrad Payne (Vir Linden)
2014-12-16SL-92 WIP - track appearance message timingBrad Payne (Vir Linden)
2014-12-15merge changes for 3.7.22-releaseOz Linden
2014-12-11SL-92 WIPBrad Payne (Vir Linden)
2014-12-10Rename llround(..) to ll_round(..) because of a collision with MS llround ↵callum_linden
(long long round) in VS2013
2014-12-08SL-92 WIP - hover height communicated via appearance messages.Brad Payne (Vir Linden)
2014-12-02Merge downstream code and become 3.7.22simon
2014-12-01mergeBrad Payne (Vir Linden)
2014-12-01merge fixBrad Payne (Vir Linden)
2014-12-01mergeBrad Payne (Vir Linden)
2014-12-01mergeBrad Payne (Vir Linden)
2014-11-15MAINT-4537 WIP - more joint position management during outfit changesBrad Payne (Vir Linden)
2014-11-14MAINT-4537 WIP - order of operations during outfit changeBrad Payne (Vir Linden)
2014-11-05mergeBrad Payne (Vir Linden)
2014-11-03SL-93 WIP - pelvis fixup offsetsBrad Payne (Vir Linden)
2014-10-30SL-93 - WIP on managing pelvis fixups using new joint offset frameworkBrad Payne (Vir Linden)
2014-10-20Update to build on Xcode 6.0: Large (and final) collection of fixes for ↵callum_linden
unused variables, unused const-variables, unused member variables & functions etc. Also removed flags from CMake
2014-10-20Update to build on Xcode 6.0: clang demands logical comparison bracketscallum_linden
2014-10-29MAINT-4606 WIP - handle removing attachments that contain multiple mesh objectsBrad Payne (Vir Linden)
2014-10-14re-fix STORM-1828 (previous fix lost in merge)Oz Linden
2014-10-14Code style cleanups... mostly fixed indentingOz Linden
2014-10-08Switched to keying joint offsets by mesh idBrad Payne (Vir Linden)
2014-10-07track avatar size info in avatar debug lineBrad Payne (Vir Linden)
2014-09-30MAINT-4448 FIXED Avatar often stops animating when being animated by an ↵andreykproductengine
intan solo dance ball on Interesting based viewers only.
2014-09-25Simple viewer-side hack to adjust avatar positionBrad Payne (Vir Linden)
2014-08-27WIP on attachment offset management in jointsBrad Payne (Vir Linden)
2014-08-21MAINT-4158 WIP - fix for bug caused by multiple wearables with the same asset idBrad Payne (Vir Linden)
2014-09-05mergeBrad Payne (Vir Linden)
2014-08-27WIP on attachment offset management in jointsBrad Payne (Vir Linden)
2014-08-26MAINT-4322 FIXED Re-assert DND tag animation if it was cancelled by script, ↵Mnikolenko ProductEngine
when DND mode is still active