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path: root/indra/newview/llvoavatar.cpp
AgeCommit message (Collapse)Author
2013-09-19SH-3455 WIP - removing bake upload codeBrad Payne (Vir Linden)
2013-09-19SH-3455 WIP - removing bake upload codeBrad Payne (Vir Linden)
2013-09-19SH-3455 WIP - removing bake upload codeBrad Payne (Vir Linden)
2013-09-18sunshine cleanup annotationsBrad Payne (Vir Linden)
2013-09-18sunshine cleanup annotationsBrad Payne (Vir Linden)
2013-09-13log spam cleanupBrad Payne (Vir Linden)
2013-08-30SH-4458 FIX "Pant flares rendering as tights after SSA rollout"Nyx Linden
probably not related to SSA rollout, but we were not triggering the callbacks for baked texture loads, since the avatar object was adding paused callbacks to the callback list without properly setting the flag to indicate paused callbacks.
2013-08-16merge with viewer-releaseNyx Linden
2013-08-06Fixes for SH-4321. Also removed some unnecessary transform updates, and ↵prep@lindenlab.com
unused joint resetting code
2013-07-24Sh-4321 # Fixes for detach deformations. General code cleanup as well.prep
2013-07-18SH-3875 FIX Failure to bake face wrinklesNyx Linden
Wrinkles have been a deprecated/non-functional feature for a few years now. Removing the user-facing sliders to prevent confusion.
2013-07-03SH-4226 WIP - try to be smarter about when to send appearance update ↵Brad Payne (Vir Linden)
requests, removed many redundant calls
2013-06-28SH-4240 FIX users can set hover height to 0Nyx Linden
removing minimum height enforcement, as changes are local-only and would not be visible by other users in this repro, unless the user explicitly saved the changes. Since there are many ways to get around the enforcement, and the enforced minimums won't be visible to other users, its simpler to allow users to use the full range of the hover slider. NOTE: this means that a user's avatar can be underground, leading to the camera pointing up at the sky. this is a known issue.
2013-06-21SH-4240 FIX Users can set their hover height to 0Nyx Linden
Adjusted the startup conditions, and relogging should apply the enforcement as appropriate now. Note that this affects the startup enforcement and should re-test the macro avatar loading bug.
2013-06-13SH-4250 WIP - logging tweaks and cleanupBrad Payne (Vir Linden)
2013-06-05mergeBrad Payne (Vir Linden)
2013-06-05SH-3635 WIP - logging cleanup, moved some big dumps into separate XML filesBrad Payne (Vir Linden)
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵Dave Parks
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
2013-05-31SH-3635 WIPBrad Payne (Vir Linden)
2013-05-30SH-4147 FIX Macro avatar hover gets reset on relogNyx Linden
Hover minimum enforcement was getting triggered on relog for macro avatars before the joint offsets were applied when loading the avatar. Added code to verify that all attachments in COF have been rezzed, and all attached objects are not in the process of being rebuilt to the enforcement code. This should verify that we only apply the hover value enforcement when all rigged meshes are actually loaded before enforcing minimum hover value
2013-05-29SH-4222 FIX, SH-3635 WIP - start of stuck-appearance checker, always ↵Brad Payne (Vir Linden)
increment folder version when a contained item is updated.
2013-05-10Fixup merge diffsGraham Madarasz
2013-05-06SH-4147 FIX macro avatars with low hover look wrong after relogNyx Linden
Preventing hover limit from being applied during startup or shutdown when the rigged mesh may not be fully loaded.
2013-05-03SH-4147 FIX Macro avatars with hover==0 look incorrect on relogNyx Linden
Inverted logic meant that we would enforce minimums only while in preview renders, not for actual user adjustments. This seems to fix it.
2013-05-02mergeNyx Linden
2013-05-02SH-4060 FIX avatar hover being set to minimum at seemingly random timesNyx Linden
avatar hover was being temporarily set to -2.0 for the preview render, which was triggering the minimum enforcement, even when the user's requested value is no where near the minimum. Added a flag to disable the minimum enforcement if we are temporarily changing the value.
2013-05-01mergeBrad Payne (Vir Linden)
2013-05-01Restore mismerged sunshine changeGraham Madarasz
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25mergeNyx Linden
2013-04-25SH-4050 FIX camera goes underground if hover set low enoughNyx Linden
Changing viewer limit for avatar height to match server limit, camera does not go underground. Also clarified where we do not need avatar offset in the code, through comments
2013-04-24NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops ↵Graham Madarasz
with nV mobile graphics cards
2013-04-18NORSPEC-59 NORSPEC-98 NORSPEC-125 avoid rendering mesh LODs which crash ↵Graham Madarasz (Graham Linden)
driver on mac 9400/9600 GT only
2013-04-17SH-4125 FIX - problem was unpredictable ordering of avatar and ↵Brad Payne (Vir Linden)
llviewerregion deletion. Avoid trying to send metrics when we're shutting down and it's too late anyway. Reviewed by Nyx
2013-04-15SH-4061 WIP - simulated failures/image fetch retriesBrad Payne (Vir Linden)
2013-04-10NORSPEC-92 More UI fixesGraham Madarasz (Graham Linden)
2013-04-08mergeBrad Payne (Vir Linden)
2013-04-08SH-4061 WIP - added ability to un-set missing asset, do this in the case of ↵Brad Payne (Vir Linden)
FTT_SERVER_BAKE images. This is needed because 'missing' is not necessarily permanent for such images.
2013-04-06Add hack around norspec 59 crashGraham Madarasz
2013-04-05SH-4061 WIP - spelling fix, allow un-set of missing asset flag for texturesBrad Payne (Vir Linden)
2013-04-03mergeNyx Linden
2013-04-03SH-4050 FIX camera goes below ground when avatar offset set to 0Nyx Linden
Added a constraint to ensure that the avatar's height (with offset) does not go below 0.1 meters. Camera was getting confused since the avatar's effective height was negative. Note the avatar is mostly underground/contorted even at 0.1 meters, but most users setting values this low will be making ultra-tinies and would be hiding the avatar mesh. Camera stays above ground when height is at 0.1.
2013-04-03SH-4058 - log spam reduction initiative.Brad Payne (Vir Linden)
2013-04-02SH-4057 FIX - cleaned up old canUseHTTP logic, now lives in llviewertexture.cppBrad Payne (Vir Linden)
2013-04-02Removed setCanUseHTTP override in llvoavatarBrad Payne (Vir Linden)
2013-04-02SH-4044 FIX voice dot is offset vertically if using avatar height offsetNyx Linden
Added the height offset in one too many places. fixing.
2013-03-29mergeNyx Linden
2013-03-29SUN-57 SH-4039 FIX bake fail on non-ssb regionsNyx Linden
We were getting the texture ID from the type,index couple, but were not passing in index, which defaulted to 0. texture ID is available from the texture object itself, so using that and removing the index parameter to prevent future confusion.