| Age | Commit message (Collapse) | Author |
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chat text.
Bubble chat color picker now sets the background color for the name tag and bubble chat. Label for the color picker changed to "Bubble chat background"
Removed unused "BackgroundChatColor" setting, using "NameTagBackground" instead.
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Bug fix for attach/detach so that it will recalculate certain avatar settings
based upon bone positions.
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- Fix for CTS-261
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Reviewed by Richard.
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* InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic
* Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds
* Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter
* Added LLVOAvatarSelf::resetRegionCrossingTimer()
* Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings
* LLVOAvatarSelf::updateRegion() will update position value due to region changes
Code reviewed by Ambroff
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VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline)
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We were using a NULL pointer after checking it was null due to a logic error.
Re-shuffled the logic to ensure we would only dereference pointer after it
was known to be non-null
Code reviewed by Seraph
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We were using a NULL pointer after checking it. Did some logic juggling to
ensure that we only use the pointer if it is non-null
Code reviewed by Seraph
(transplanted from a90fe10ddac9545249c6f218af438a36bcbc3162)
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colour their group tags so that the name tags don't look like crap. This also applies to status message - Away/Busy in nametag
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Added a timeout so that we will only send this message a max of once a minute.
Investigated cause of server not sending visual params with texture message,
it appears it only happens if the sim cannot find the visual params to send.
Not sure what causes that condition.
Code reviewed by Seraph
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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First pass - uses the new algorithm to hopefully be more accurate of render load
on low-end machines. Also accounts for mesh complexity, including if a mesh is
weighted or non-weighted.
Code reviewed by davep
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Changed range of some breast motion params.
Updated icon.
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Changed logic to reset to user params if velocity is 0.
Code cleanup.
Took out extraneous "Physics" accordions from previous implementation.
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Cleaned up some code.
Removed "Add" from right-click when multiwear is not permitted.
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Added debug setting for disabling physics.
Added disable-multiwear and disable-camera-reset to wearabletype.
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Changed behavior of gain.
Changed names of Driver/Driven params.
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Believed fix, but having difficulty reproducing to verify.
changed logic in switching avatar textures so that we don't use the local
baked texture until we have at least the lowest LOD for each clothing texture.
Will ask Dan to help verify the fix.
Code reviewed by Seraph
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Believed fix, but having difficulty reproducing to verify.
changed logic in switching avatar textures so that we don't use the local
baked texture until we have at least the lowest LOD for each clothing texture.
Will ask Dan to help verify the fix.
Code reviewed by Seraph
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