| Age | Commit message (Collapse) | Author |
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stand up from an object)
- moved restoring the flying of the agent before calling the mAutoPilotFinishedCallback, to allow finished callback to change it.
- fixed LLVOAvatar::sitOnObject() to set mIsSitting = TRUE before stoping the autopilot, like it was in 1.23 version.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/185/
--HG--
branch : product-engine
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Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
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reviewed by Richard cc#176
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
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First check-in; only compiles, nothing more.
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nearby avatars for name tag updates and to update cached display name
for LSL nonblocking functions
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Added code to suppress local composite updates while wearables are loaded. This
makes sure that we don't update your appearance until all your wearables are
added to gAgentWearables. Hackish for 2.0, but will be inherently better for 2.1
code reviewed by vir.
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Eliminating now-unused code from LLHUDText
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Start by duplicating the LLHUDText code, then stripping out
functionality that only needs to exist in one place (like
force-based juggling of name tag positions)
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Simplified LLHUDText string API to be UTF8 only
Added per-text segment font support
Changed LLVOAvatar invalidateNameTag to clearNameTag
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Also fixes a crash when turning on display names.
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when toggling display name feature
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Stop pre-populated name cache because we have a web service now for lookup
Added mIsLegacy to LLAvatarName so we can colorize those name tags differently
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first attempt at "use display names" menu item which
doesn't work yet
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Moved autopopulate to after avatar appearance resolves
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well as LLAvatarName base data object.
Reviewed with Kelly.
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private voice calls
Added ShowVoiceVisualizersInCalls, setting it to true will show voice visualizers, lipsync and voice gestures for people in the same voice session that are also visible in-world.
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Checker: FORWARD_NULL
Function: LLVOAvatar::parseSkeletonFile(const std::basic_string<char, std::char_traits<char>, std::allocator<char>>&)
File: /indra/newview/llvoavatar.cpp
not a bug.
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Restored the call to updateMotions(LLCharacter::HIDDEN_UPDATE) in LLVOAvatar::updateCharacter().
Added a specific fast timer for hidden updates in LLCharacter::updateMotions() to assess how much this will impact performance.
Reviewed by Richard.
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Refactored LLVOAvatar idleUpdateNameTag into smaller functions
Eliminated unused LLHUDText::setUsePixelSize
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added additional check on no host for texture error
so that we don't trigger it for IMG_INVISIBLE.
code reviewed by Seraph
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Added temporary getDisplayName() to LLCacheName
Moved temporary placeholder display names into LLCacheName
Eliminated rarely used LLAgentUI::buildName in favor of buildFullName
Standardized buildFullName capitalization
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