Age | Commit message (Collapse) | Author |
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Approved-by: Simon Linden <simon@lindenlab.com>
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com>
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relogging
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folder.
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relogging
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debug setting.
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debug setting.
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improvement to a log message
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this will now be equivalent to reset skeleton + stop animating me.
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removed no-longer-needed LLJoint::mId field
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addAttachmentOverridesForObject()
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support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code.
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why body size changed
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sea' and related issues.
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change coloring for show bones, to highlight joint positions and rigging
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received COF version as -1
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to avoid breaking existing content.
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in avatar_lad.xml
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positioning of avatar.
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investigation
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Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now.
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the pelvis has having changed unless it has actually changed. Avoid excess calls to computeBodySize(), which can cause a vertical position glitch.
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so the actual scale values are fabricated at run-time based on the joint name)
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