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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llvoavatar.cpp
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2024-03-04
secondlife/triage#59 Show 'Friends Only' rendering mode
Andrey Kleshchev
2024-03-03
Refactor for vivox spatial and p2p
Roxie Linden
2024-02-21
Convert remaining BOOL to bool
Ansariel
2024-02-17
misc: BOOL to bool
Lars Næsbye Christensen
2024-02-12
more misc: BOOL (int) to real bool
Lars Næsbye Christensen
2024-02-12
miscellaneous: BOOL (int) to real bool
Lars Næsbye Christensen
2024-01-17
Merge pull request #565 from secondlife/simon/sl-20635-new-data
Vir Linden
2024-01-16
SL-20783 Avatar turning animation was affected by framerate
Andrey Kleshchev
2024-01-03
Merge remote-tracking branch 'origin/main' into simon/sl-20635-new-data
simon
2023-12-21
SL-20743 Use LLMutex in LLImageBase for internal data thread-safety
Alexander Gavriliuk
2023-12-18
Merge branch 'main' into DRTVWR-591-maint-X
Andrey Lihatskiy
2023-12-15
Merge tag '7.1.1-release'
Erik Kundiman
2023-12-14
Merge branch 'DRTVWR-587-maint-V' into DRTVWR-588-maint-W
Andrey Lihatskiy
2023-12-08
More sl-20635 - moved new attachment data to AvatarAppearance message
simon
2023-11-30
Merge branch 'DRTVWR-591-maint-X' into marchcat/591-x-pbr-merge
Andrey Lihatskiy
2023-11-30
Merge branch 'DRTVWR-588-maint-W' into marchcat/588-w-pbr-merge
Andrey Lihatskiy
2023-11-29
Merge branch 'DRTVWR-559' into marchcat/587-v-pbr-merge
Andrey Lihatskiy
2023-10-04
Merge remote-tracking branch 'secondlife/DRTVWR-559' into DRTVWR-559
Erik Kundiman
2023-10-03
Merge branch 'main' into DRTVWR-591-maint-X
Andrey Lihatskiy
2023-10-03
Merge branch 'main' into DRTVWR-588-maint-W
Andrey Lihatskiy
2023-10-03
Merge branch 'main' into DRTVWR-587-maint-V
Andrey Lihatskiy
2023-10-03
Merge branch 'main' (DRTVWR-567) into DRTVWR-559
Andrey Kleshchev
2023-09-22
SL-15039 Prune unused preferences #2
Andrey Kleshchev
2023-09-22
SL-15039 Prune unused preferences #1
Andrey Kleshchev
2023-09-13
SL-20272 Animesh characters animate at 1 frame per second without clear reason
Andrey Kleshchev
2023-09-11
Use the more portable GL_TIME_ELAPSED_EXT
Erik Kundiman
2023-09-11
Use non 64 versions when no ARB timer query
Erik Kundiman
2023-09-05
SL-19887 Water cuts avatar's name bubble (update)
Alexander Gavriliuk
2023-08-28
SL-20171 use nametag position to draw voice indication dot
Mnikolenko Productengine
2023-08-17
SL-20162 Better cof version logging
Andrey Kleshchev
2023-08-03
SL-19887 Water cuts avatar's name bubble
Alexander Gavriliuk
2023-07-27
SL-18619 Eyes not rendering in Shape floater thumbnails
Alexander Gavriliuk
2023-07-26
SL-18619 Eyes not rendering in Shape floater thumbnails
Alexander Gavriliuk
2023-06-23
SL-5161 Avatars should stay hidden longer if they are waiting for meshes or s...
Andrey Kleshchev
2023-05-23
SL-19560 Better fix for blurry BoM textures.
RunitaiLinden
2023-05-17
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
RunitaiLinden
2023-05-17
SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession asser...
RunitaiLinden
2023-05-17
Fix crash during avatar profile callback (#218)
Rye Mutt
2023-05-16
DRTVWR-559 Decruft deprecated OpenGL flags.
RunitaiLinden
2023-05-11
SL-19656 Remove LLPerfStats thread and fold into General thread. Hook avatar...
RunitaiLinden
2023-05-03
DRTVWR-559 WIP - optimize ARC calculation et al.
RunitaiLinden
2023-05-02
DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU time...
RunitaiLinden
2023-05-01
SL-19656 Rewrite avatar and attachment render metrics to not interfere with r...
RunitaiLinden
2023-04-26
Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539
Brad Linden
2023-03-31
Merge branch 'main' into DRTVWR-539
Mnikolenko Productengine
2023-03-29
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2023-03-20
SL-19426 AutoFPS - when enabled always render at least 5 avatars
Mnikolenko Productengine
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-12
Merge branch 'main' into DRTVWR-573-maint-R
Andrey Lihatskiy
2023-01-11
SL-18933 FIXED Maximum render time cycles if the Desired framerate is much lo...
Maxim Nikolenko
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