Age | Commit message (Collapse) | Author |
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(defunct branch).
Added butt and belly.
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* Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
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Turns out that most of my SNOW-800 patch was included in Viewer 2 (albeit without crediting me).
However, not everything was used and some more cleaning up was possible.
After this patch, and when compiling with optimization, there are no duplicates left
anymore that shouldn't be there in the first place. Apart from the debug stream
iostream guard variable, there are several static variables with the same name (r, r1,
r2, etc) but that indeed actually different symbol objects. Then there are a few
constant POD arrays that are duplicated a hand full of times because they are
accessed with a variable index (so optimizing them away is not possible). I left them
like that (although defining those as extern as well would have been more consistent
and not slower; in fact it would be faster theoretically because those arrays could
share the same cache page then).
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chat text.
Bubble chat color picker now sets the background color for the name tag and bubble chat. Label for the color picker changed to "Bubble chat background"
Removed unused "BackgroundChatColor" setting, using "NameTagBackground" instead.
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Reviewed by Richard.
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* InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic
* Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds
* Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter
* Added LLVOAvatarSelf::resetRegionCrossingTimer()
* Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings
* LLVOAvatarSelf::updateRegion() will update position value due to region changes
Code reviewed by Ambroff
*
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VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline)
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We were using a NULL pointer after checking it. Did some logic juggling to
ensure that we only use the pointer if it is non-null
Code reviewed by Seraph
(transplanted from a90fe10ddac9545249c6f218af438a36bcbc3162)
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colour their group tags so that the name tags don't look like crap. This also applies to status message - Away/Busy in nametag
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Added a timeout so that we will only send this message a max of once a minute.
Investigated cause of server not sending visual params with texture message,
it appears it only happens if the sim cannot find the visual params to send.
Not sure what causes that condition.
Code reviewed by Seraph
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Changed range of some breast motion params.
Updated icon.
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Changed logic to reset to user params if velocity is 0.
Code cleanup.
Took out extraneous "Physics" accordions from previous implementation.
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Cleaned up some code.
Removed "Add" from right-click when multiwear is not permitted.
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Added debug setting for disabling physics.
Added disable-multiwear and disable-camera-reset to wearabletype.
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Changed behavior of gain.
Changed names of Driver/Driven params.
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Believed fix, but having difficulty reproducing to verify.
changed logic in switching avatar textures so that we don't use the local
baked texture until we have at least the lowest LOD for each clothing texture.
Will ask Dan to help verify the fix.
Code reviewed by Seraph
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- EXT-8660 Cleanup ambiguous llviewerobject::set/getItemID code
Lots of files changed, but this is mostly just a trivial function call rename. This change is very low risk.
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Changes:
* Implemented bulk-add from My Appearance SP.
* Made sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
I stated that in comments.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/844/
--HG--
branch : product-engine
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