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path: root/indra/newview/llvoavatar.cpp
AgeCommit message (Collapse)Author
2018-04-16MAINT-8525 - crash during buy objectBrad Payne (Vir Linden)
2018-04-13merge, mac build fixBrad Payne (Vir Linden)
2018-04-13MAINT-8239 - joint offsetsBrad Payne (Vir Linden)
2018-04-10SL-704 - more cleanup of dev-relevant commentsBrad Payne (Vir Linden)
2018-04-06MAINT-8239 - avatar remembers which meshes it knows overrides for, making ↵Brad Payne (Vir Linden)
some updates more efficient. addAttachmentOverrides() called in rebuildGeom()
2018-03-27SL-897 - base ARC for animated objects is now 1000, consistent with the base ↵Brad Payne (Vir Linden)
for system avatars
2018-02-12MAINT-8239 - more logging and better notes about the fixBrad Payne (Vir Linden)
2018-02-02MAINT-8239 - bad debug lineBrad Payne (Vir Linden)
2018-02-02MAINT-8239 - problems with some instances failing to load some joint ↵Brad Payne (Vir Linden)
positions. Added DumpXML and Reset Skeleton support for animated objects when debugging.
2018-01-22MAINT-8159 - animation state management during link/unlink commandsBrad Payne (Vir Linden)
2018-01-12MAINT-8145 - reduce zoom lag by updating joint position overrides less ↵Brad Payne (Vir Linden)
often, no longer done in rebuildGeom()
2017-12-13MAINT-8088 - avoid excess object inventory queries when Animation Info ↵Brad Payne (Vir Linden)
display is enabled
2017-12-11SL-704 - more comment review/cleanup, some avatar state handling updated for ↵Brad Payne (Vir Linden)
animated objects.
2017-12-04SL-704 - made avatar hierarchy more consistent by adding lluiavatar for ↵Brad Payne (Vir Linden)
viewer-local avs used in upload previews
2017-12-01SL-704, SL-759 - support for impostoring of animated objects, comment and ↵Brad Payne (Vir Linden)
code cleanup
2017-11-29mergeBrad Payne (Vir Linden)
2017-11-17SL-704 - attachment surface area now computed in bulk rather than updated ↵Brad Payne (Vir Linden)
incrementally. Same dubious formula.
2017-11-17SL-763 - disabled in slightly different way, more commentsBrad Payne (Vir Linden)
2017-11-16SL-763 - disabling the use_quantum optimization in LLMotionController until ↵Brad Payne (Vir Linden)
it can be fixed.
2017-11-16SL-704 - more cleanup, including releaseMeshData() for control avatars, ↵Brad Payne (Vir Linden)
which don't need mesh data.
2017-11-16SL-704 - first pass cleaning up comments. Also added ↵Brad Payne (Vir Linden)
LLControlAvatar::initInstance() as a potential hook for optimizations.
2017-11-14MAINT-7228 Dummy triangle should use map instead of offset (in case of VBO)andreykproductengine
2017-11-08Added debug setting AnimatedObjectIgnoreLimits for server testingBrad Payne (Vir Linden)
2017-11-01MAINT-7228 Vertex buffer allocation failure handlingandreykproductengine
2017-10-25SL-779 - refactoring related to rigged-mesh determination. animated objects ↵Brad Payne (Vir Linden)
must contain some triangles even if not at the root
2017-10-11mergeBrad Payne (Vir Linden)
2017-10-04SL-811 - make reset skeleton logic smarter. Should fix this bug and also ↵Brad Payne (Vir Linden)
allow animesh skeletons to be reset, although there's no way currently to exercise the latter capability.
2017-10-04MAINT-7867 - changed simulator feature query so we're only looking in the ↵Brad Payne (Vir Linden)
agent's region. This assumes that all regions will have the same settings, which is normally a safe assumption.
2017-10-04SL-808 - direct area calculation matches indirect accumulation approachBrad Payne (Vir Linden)
2017-10-03SL-808 - more work on arc display. area calculations still have some issues, ↵Brad Payne (Vir Linden)
especially for animated objects.
2017-10-02SL-808 - updated ARC display to largely work with animated objects. Gives ↵Brad Payne (Vir Linden)
some triangle information that we may or may not ultimately keep. Surface area calcs still not working
2017-09-26SL-800 - also need to add attachment overrides in the complementary caseBrad Payne (Vir Linden)
2017-09-22SL-797 - boost ARC by 20K for each attached animated object. Placeholder ↵Brad Payne (Vir Linden)
value to be revised after testing.
2017-09-22SL-794, SL-790 - viewer-side enforcement in UI for various animated object ↵Brad Payne (Vir Linden)
limits that are also enforced on the server.
2017-09-18SL-790 - Adding UI checks for actions that would increase the animated ↵Brad Payne (Vir Linden)
object attachment count
2017-09-14SL-789 - fix for llassert_always() crash in updateImpostors()Brad Payne (Vir Linden)
2017-09-12SL-726 - more refactoring on updateCharacter()Brad Payne (Vir Linden)
2017-09-11SL-726, SL-718 - refactoring updateCharacter()Brad Payne (Vir Linden)
2017-09-08SL-718 - better support for transforms of animated attachmentsBrad Payne (Vir Linden)
2017-07-18SL-727 - right-click menus and hover info ignore control avatars.Brad Payne (Vir Linden)
2017-07-17SL-714 - Right-click rigged mesh shouldn't select the control avBrad Payne (Vir Linden)
2017-07-06SL-722 - handle per-object animation requests, combine for control avatar ↵Brad Payne (Vir Linden)
animation state.
2017-06-30SL-731 - added a hook for debug text specific to control avatars. Also ↵Brad Payne (Vir Linden)
renamed resetJointsOnDetach to removeAttachmentOverridesForObject to make the connection to addAttachmentOverridesForObject more obvious.
2017-06-27SL-722 - defer markDead() for LLControlAvatar when unlinking. Fixes asset ↵Brad Payne (Vir Linden)
crash in pipeline. Also added various checks for mDrawable null in llvoavatar.cpp.
2017-06-27SL-722 - in progress on managing animated object state with linksetsBrad Payne (Vir Linden)
2017-06-20mergeBrad Payne (Vir Linden)
2017-06-20SL-731 - control avatar has pointer back to associated volume. Can use this ↵Brad Payne (Vir Linden)
link to find associated inventory item name for an animation in debug display.
2017-06-19SL-725 - suppress default animations for LLControlAvatar, using a new ↵Brad Payne (Vir Linden)
mEnableDefaultAnimations field
2017-06-09SL-704 - code cleanupBrad Payne (Vir Linden)
2017-06-07SL-691,SL-694 - viewer can animate objects based on server messaging. First ↵Brad Payne (Vir Linden)
end-to-end demo for animated objects.